mn create-app example.micronaut.micronautguide --build=maven --lang=groovy
Creating your first Micronaut application
Learn how to create a Hello World Micronaut application with a controller and a functional test.
Authors: Iván López, Sergio del Amo
Micronaut Version: 4.6.3
1. Getting Started
In this guide, we will create a Micronaut application written in Groovy.
2. What you will need
To complete this guide, you will need the following:
-
Some time on your hands
-
A decent text editor or IDE (e.g. IntelliJ IDEA)
-
JDK 21 or greater installed with
JAVA_HOME
configured appropriately
3. Solution
We recommend that you follow the instructions in the next sections and create the application step by step. However, you can go right to the completed example.
-
Download and unzip the source
4. Writing the Application
Create an application using the Micronaut Command Line Interface or with Micronaut Launch.
If you don’t specify the --build argument, Gradle with the Kotlin DSL is used as the build tool. If you don’t specify the --lang argument, Java is used as the language.If you don’t specify the --test argument, JUnit is used for Java and Kotlin, and Spock is used for Groovy.
|
The previous command creates a Micronaut application with the default package example.micronaut
in a directory named micronautguide
.
4.1. Application
Application.groovy
is used when running the application via Gradle or via deployment. You can also run the main class directly within your IDE if it is configured correctly.
package example.micronaut
import io.micronaut.runtime.Micronaut
import groovy.transform.CompileStatic
@CompileStatic
class Application {
static void main(String[] args) {
Micronaut.run(Application, args)
}
}
4.2. Controller
In order to create a microservice that responds with "Hello World" you first need a controller.
Create a Controller:
package example.micronaut
import groovy.transform.CompileStatic
import io.micronaut.http.annotation.Controller
import io.micronaut.http.annotation.Get
import io.micronaut.http.annotation.Produces
import io.micronaut.http.MediaType
@CompileStatic
@Controller("/hello") (1)
class HelloController {
@Get (2)
@Produces(MediaType.TEXT_PLAIN) (3)
String index() {
"Hello World" (4)
}
}
1 | The class is defined as a controller with the @Controller annotation mapped to the path /hello . |
2 | The @Get annotation maps the index method to an HTTP GET request on /hello . |
3 | By default, a Micronaut response uses application/json as Content-Type . We are returning a String, not a JSON object, so we set it to text/plain with the @Produces annotation. |
4 | A String "Hello World" is returned as the result |
4.3. Test
Create a test to verify that when you make a GET request to /hello
you get Hello World
as a response:
package example.micronaut
import io.micronaut.http.HttpRequest
import io.micronaut.http.client.HttpClient
import io.micronaut.http.client.annotation.Client
import io.micronaut.test.extensions.spock.annotation.MicronautTest
import spock.lang.Specification
import jakarta.inject.Inject
@MicronautTest (1)
class HelloControllerSpec extends Specification {
@Inject
@Client("/") (2)
HttpClient client
void "test hello world response"() {
when:
HttpRequest request = HttpRequest.GET('/hello') (3)
String rsp = client.toBlocking().retrieve(request)
then:
rsp == "Hello World"
}
}
1 | Annotate the class with @MicronautTest so the Micronaut framework will initialize the application context and the embedded server. More info. |
2 | Inject the HttpClient bean and point it to the embedded server. |
3 | Creating HTTP Requests is easy thanks to the Micronaut framework fluid API. |
5. Testing the Application
To run the tests:
./mvnw test
6. Running the Application
To run the application, use the ./mvnw mn:run
command, which starts the application on port 8080.
7. Next steps
Read more about Micronaut testing.
8. Help with the Micronaut Framework
The Micronaut Foundation sponsored the creation of this Guide. A variety of consulting and support services are available.
9. License
All guides are released with an Apache license 2.0 license for the code and a Creative Commons Attribution 4.0 license for the writing and media (images…). |