Oracle Cloud Streaming and the Micronaut Framework - Event-Driven Applications at Scale

Use Oracle Cloud Streaming to communicate between your Micronaut applications.

Authors: Burt Beckwith

Micronaut Version: 3.2.7

1. Getting Started

In this guide, we will create two Micronaut microservices written in Groovy that will use Oracle Cloud Streaming to communicate with each other in an asynchronous and decoupled way.

2. What You Will Need

To complete this guide, you will need the following:

  • Some time on your hands

  • A decent text editor or IDE

  • JDK 11 or greater installed with JAVA_HOME configured appropriately

  • An Oracle Cloud account (create a free trial account at signup.oraclecloud.com)

  • Oracle Cloud CLI installed with local access to Oracle Cloud configured by running oci setup config

  • Docker and Docker Compose installed if you will be running Kafka in Docker and for running tests.

3. Solution

We recommend that you follow the instructions in the next sections and create the application step by step. However, you can go right to the completed example.

4. Writing the Application

The microservices will use Oracle Cloud Streaming and the Kafka API to send and receive messages. The messages will represent chess gameplay events, including game start and end and each move.

The microservices are:

  • chess-game - Has a simple JavaScript and Ajax UI that renders a variable number of chess games that will be auto-played to generate many events

  • chess-listener - Receives the chess event messages and persists them to a database

4.1. chess-game Microservice

Create the chess-game microservice using the Micronaut Command Line Interface or with Micronaut Launch.

mn create-app --features=kafka,graalvm,reactor,testcontainers example.micronaut.chess-game --build=maven --lang=groovy
If you don’t specify the --build argument, Gradle is used as the build tool.
If you don’t specify the --lang argument, Java is used as the language.

If you use Micronaut Launch, select Micronaut Application as application type and add the kafka, graalvm, reactor, and testcontainers features.

The previous command creates a directory named chess-game and a Micronaut application inside it with default package example.micronaut.

In addition to the dependencies added by the testcontainers feature, we also need a test dependency for Kafka in Testcontainers, along with one for the Awaitility library:

pom.xml
<dependency>
    <groupId>org.testcontainers</groupId>
    <artifactId>kafka</artifactId>
    <scope>test</scope>
</dependency>
<dependency>
    <groupId>org.awaitility</groupId>
    <artifactId>awaitility</artifactId>
    <version>4.1.1</version>
    <scope>test</scope>
</dependency>

4.1.1. DTOs

Create an enum for the chess players:

chess-game/src/main/groovy/example/micronaut/chess/dto/Player.groovy
package example.micronaut.chess.dto

import com.fasterxml.jackson.annotation.JsonValue

enum Player {
    WHITE('w'),
    BLACK('b');

    private final String color

    Player(String color) {
        this.color = color
    }

    @JsonValue
    String toString() {
        color
    }
}

Create a GameDTO data-transfer object to represent game data:

chess-game/src/main/groovy/example/micronaut/chess/dto/GameDTO.groovy
package example.micronaut.chess.dto

import com.fasterxml.jackson.annotation.JsonTypeInfo
import groovy.transform.CompileStatic
import io.micronaut.core.annotation.Creator
import io.micronaut.core.annotation.Introspected
import io.micronaut.core.annotation.NonNull
import io.micronaut.core.annotation.Nullable

import javax.validation.constraints.NotNull
import javax.validation.constraints.Size

import static com.fasterxml.jackson.annotation.JsonTypeInfo.Id.NAME

@Introspected (1)
@JsonTypeInfo(use = NAME, property = '_className') (2)
@CompileStatic
class GameDTO {

    @Size(max = 36)
    @NotNull
    @NonNull
    final String id

    @Size(max = 255)
    @Nullable
    final String blackName

    @Size(max = 255)
    @Nullable
    final String whiteName

    final boolean draw

    @Size(max = 1)
    @Nullable
    final Player winner

    @Creator (3)
    GameDTO(@NonNull String id,
            @Nullable String blackName,
            @Nullable String whiteName,
            boolean draw,
            @Nullable Player winner) {
        this.id = id
        this.blackName = blackName
        this.whiteName = whiteName
        this.draw = draw
        this.winner = winner
    }

    GameDTO(@NonNull String id,
            @NonNull String blackName,
            @NonNull String whiteName) {
        this(id, blackName, whiteName, false, null)
    }

    GameDTO(@NonNull String id,
            boolean draw,
            @Nullable Player winner) {
        this(id, null, null, draw, winner)
    }
}
1 Annotate the class with @Introspected to generate BeanIntrospection metadata at compilation time. This information can be used, for example, to the render the POJO as JSON using Jackson without using reflection.
2 Annotate with @JsonTypeInfo to include the class name without package in the "_className" property
3 Annotate with @Creator to indicate the constructor to use when deserializing from JSON

Create a GameStateDTO data-transfer object to represent game move data:

chess-game/src/main/groovy/example/micronaut/chess/dto/GameStateDTO.groovy
package example.micronaut.chess.dto

import com.fasterxml.jackson.annotation.JsonTypeInfo
import groovy.transform.CompileStatic
import io.micronaut.core.annotation.Introspected
import io.micronaut.core.annotation.NonNull

import javax.validation.constraints.NotNull
import javax.validation.constraints.Size

import static com.fasterxml.jackson.annotation.JsonTypeInfo.Id.NAME

@Introspected (1)
@JsonTypeInfo(use = NAME, property = '_className') (2)
@CompileStatic
class GameStateDTO {

    @Size(max = 36)
    @NotNull
    @NonNull
    final String id

    @Size(max = 36)
    @NotNull
    @NonNull
    final String gameId

    @Size(max = 1)
    @NotNull
    @NonNull
    final Player player

    @Size(max = 100)
    @NotNull
    @NonNull
    final String fen

    @NotNull
    @NonNull
    final String pgn

    @Size(max = 10)
    @NotNull
    @NonNull
    final String move

    GameStateDTO(@NonNull String id,
                 @NonNull String gameId,
                 @NonNull Player player,
                 @NonNull String move,
                 @NonNull String fen,
                 @NonNull String pgn) {
        this.id = id
        this.gameId = gameId
        this.player = player
        this.move = move
        this.fen = fen
        this.pgn = pgn
    }
}
1 Annotate the class with @Introspected to generate BeanIntrospection metadata at compilation time. This information can be used, for example, to the render the POJO as JSON using Jackson without using reflection.
2 Annotate with @JsonTypeInfo to include the class name without package in the "_className" property

4.1.2. GameReporter

Create a GameReporter Kafka client to send chess-related messages:

chess-game/src/main/groovy/example/micronaut/chess/GameReporter.groovy
package example.micronaut.chess

import example.micronaut.chess.dto.GameDTO
import example.micronaut.chess.dto.GameStateDTO
import io.micronaut.configuration.kafka.annotation.KafkaClient
import io.micronaut.configuration.kafka.annotation.KafkaKey
import io.micronaut.configuration.kafka.annotation.Topic
import io.micronaut.core.annotation.NonNull
import reactor.core.publisher.Mono

@KafkaClient (1)
interface GameReporter {

    @Topic('chessGame') (2)
    @NonNull
    Mono<GameDTO> game(@NonNull @KafkaKey String gameId,  (3) (4)
                       @NonNull GameDTO game)

    @Topic('chessGameState') (2)
    @NonNull
    Mono<GameStateDTO> gameState(@NonNull @KafkaKey String gameId,  (3) (4)
                                 @NonNull GameStateDTO gameState)
}
1 Annotate the class with @KafkaClient to declare it as a Kafka message producer; the Micronaut framework will generate the sending code at compile time
2 Annotate the method with @Topic and specify the topic name
3 By returning a reactive type, the Micronaut framework will use non-blocking code to send the message
4 Use the Game primary key as the Kafka partition key

4.1.3. GameController

Create a GameController class to contain Ajax endpoints for the front end:

chess-game/src/main/groovy/example/micronaut/chess/GameController.groovy
package example.micronaut.chess

import example.micronaut.chess.dto.Player
import example.micronaut.chess.dto.GameDTO
import example.micronaut.chess.dto.GameStateDTO
import groovy.transform.CompileStatic
import io.micronaut.http.annotation.Controller
import io.micronaut.http.annotation.PathVariable
import io.micronaut.http.annotation.Post
import io.micronaut.http.annotation.Status
import io.micronaut.scheduling.TaskExecutors
import io.micronaut.scheduling.annotation.ExecuteOn
import reactor.core.publisher.Mono

import static io.micronaut.http.HttpStatus.CREATED
import static io.micronaut.http.HttpStatus.NO_CONTENT
import static io.micronaut.http.MediaType.APPLICATION_FORM_URLENCODED
import static io.micronaut.http.MediaType.TEXT_PLAIN

@Controller('/game') (1)
@ExecuteOn(TaskExecutors.IO) (2)
@CompileStatic
class GameController {

    private final GameReporter gameReporter

    GameController(GameReporter gameReporter) {
        this.gameReporter = gameReporter
    }

    @Post(value = '/start', (3)
          consumes = APPLICATION_FORM_URLENCODED, (4)
          produces = TEXT_PLAIN) (5)
    @Status(CREATED) (6)
    Mono<String> start(String b, (7)
                       String w) {
        GameDTO game = new GameDTO(UUID.randomUUID().toString(), b, w) (8)
        gameReporter.game(game.id, game).map(gameDTO -> game.id) (9)
    }

    @Post(value = '/move/{gameId}', (10)
          consumes = APPLICATION_FORM_URLENCODED) (11)
    @Status(CREATED) (12)
    void move(@PathVariable String gameId,
              Player player,
              String move,
              String fen,
              String pgn) {
        GameStateDTO gameState = new GameStateDTO(UUID.randomUUID().toString(),
                gameId, player, move, fen, pgn)
        gameReporter.gameState(gameId, gameState).subscribe() (13)
    }

    @Post('/checkmate/{gameId}/{player}') (14)
    @Status(NO_CONTENT) (15)
    void checkmate(@PathVariable String gameId,
                   @PathVariable Player player) {
        GameDTO game = new GameDTO(gameId, false, player)
        gameReporter.game(gameId, game).subscribe() (16)
    }

    @Post('/draw/{gameId}') (17)
    @Status(NO_CONTENT) (18)
    void draw(@PathVariable String gameId) {
        GameDTO game = new GameDTO(gameId, true, null)
        gameReporter.game(gameId, game).subscribe() (19)
    }
}
1 The class is defined as a controller with the @Controller annotation mapped to the path /game
2 It is critical that any blocking I/O operations (such as fetching the data from the database) are offloaded to a separate thread pool that does not block the Event loop.
3 The method accepts HTTP POST requests to indicate a new game has started
4 The method accepts encoded form data (the two players' names)
5 The response will be plain text and contain the ID of the persisted Game
6 Send a "Created" (201) status to indicate a Game was persisted
7 Return a reactive type to configure a reactive response
8 Assign the game’s primary key as a UUID
9 Use the GameReporter to send a Kafka message with new game data
10 The method accepts HTTP POST requests to indicate a move has occurred
11 The method accepts encoded form data (the move information)
12 Send a "Created" (201) status to indicate a GameState was persisted
13 Use the GameReporter to send a Kafka message with game move data
14 The method accepts HTTP POST requests to indicate the game ended with a checkmate
15 Send a "No Content" (204) status to indicate success and no response body
16 Use the GameReporter to send a Kafka message that the game ended in a checkmate
17 The method accepts HTTP POST requests to indicate the game ended with a draw
18 Send a "No Content" (204) status to indicate success and no response body
19 Use the GameReporter to send a Kafka message that the game ended in a draw

4.1.4. Development environment

Modify the Application class to use dev as a default environment:

The Micronaut framework supports the concept of one or many default environments. A default environment is one that is only applied if no other environments are explicitly specified or deduced.

chess-game/src/main/groovy/example/micronaut/Application.groovy
package example.micronaut

import groovy.transform.CompileStatic
import io.micronaut.runtime.Micronaut

import static io.micronaut.context.env.Environment.DEVELOPMENT

@CompileStatic
class Application {

    static void main(String[] args) {
        Micronaut.build(args)
                .mainClass(Application)
                .defaultEnvironments(DEVELOPMENT)
                .start() 
    }
}

Delete the kafka.bootstrap.servers config option from application.yml and move it to application-dev.yml.

Create src/main/resources/application-dev.yml. The Micronaut framework applies this configuration file only for the dev environment.

chess-game/src/main/resources/application-dev.yml
kafka:
  bootstrap:
    servers: localhost:9092 (1)
1 Use local Kafka in the development environment

4.1.5. UI Resources

Update application.yml to add static resource configuration:

chess-game/src/main/resources/application.yml
micronaut:
  router:
    static-resources:
      default:
        paths: classpath:public (1)
1 Configure the Framework to look for static resources in src/main/resources/public

Create index.html with the simple chess game UI:

chess-game/src/main/resources/public/index.html
<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <title>Micronaut Chess Multi</title>
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <link rel="shortcut icon" type="image/png" href="favicon-32x32.png">
    <link rel="stylesheet"
          href="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.css"
          integrity="sha384-q94+BZtLrkL1/ohfjR8c6L+A6qzNH9R2hBLwyoAfu3i/WCvQjzL2RQJ3uNHDISdU"
          crossorigin="anonymous">
    <style>
        .gamesRow {
            width: 100%;
            margin: 0 auto;
        }
        .gameContainer {
            display: inline-block;
        }
    </style>
</head>
<body>

<div id="counts">
    <div>
        <label for="rowCount">Rows:&nbsp;</label><input type="number" value="1" min="1" max="10" id="rowCount">
    </div>
    <div>
        <label for="gamesPerRow">Games per row:&nbsp;</label><input type="number" value="1" min="1" max="10" id="gamesPerRow">
    </div>
    <div>
        <label for="playDelay">Play delay milliseconds:&nbsp;</label><input type="number" value="5" min="1" id="playDelay">
    </div>
    <div>
        <button id="startButton">START</button>
    </div>
</div>

<div id="gamesContainer"></div>

<script src="https://code.jquery.com/jquery-3.5.1.min.js"
        integrity="sha384-ZvpUoO/+PpLXR1lu4jmpXWu80pZlYUAfxl5NsBMWOEPSjUn/6Z/hRTt8+pR6L4N2"
        crossorigin="anonymous"></script>
<script src="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.js"
        integrity="sha384-8Vi8VHwn3vjQ9eUHUxex3JSN/NFqUg3QbPyX8kWyb93+8AC/pPWTzj+nHtbC5bxD"
        crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.12.0/chess.min.js"
        integrity="sha512-ujGsB4vTyNcSuViwM2DJ0+G2BIViQJl2rVBZBekStznA9Hq96+Wd9+jwu9zlttp0U2/9CYhgR7pOt2j+E6yewg=="
        crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<script src="micronaut-chess.js"></script>
</body>
</html>

The HTML page includes the chessboard.js JavaScript library to create a chess board and the chess.js JavaScript library for chess game logic.

Create micronaut-chess.js used by index.html with the JavaScript code:

chess-game/src/main/resources/public/micronaut-chess.js
function updateStatus(n, started) {

    if (started) {
        onMove(n);
    }

    const game = GAMES[n];
    if (game.in_checkmate()) {
        onCheckmate(n);
    }
    else if (game.in_draw()) {
        onDraw(n);
    }
}

function onGameStart(n) {
    $.post('/game/start', { b: BLACK_NAMES[n], w: WHITE_NAMES[n]}, function (data) {
        const gameId = data;
        GAME_IDS[n] = gameId;
        $('#gameId' + n).text('Game ID: ' + gameId);
        window.setTimeout(function () {
            makeRandomMove(n);
        }, 2000); // delay a bit so the Game is persisted
    });
}

function onMove(n) {
    const game = GAMES[n];
    const history = game.history();
    const move = history[history.length - 1];

    $.post('/game/move/' + GAME_IDS[n], {
        player: other(n),
        fen: game.fen(),
        pgn: game.pgn(),
        move: move
    });
}

function onCheckmate(n) {
    const winner = other(n);
    $.post('/game/checkmate/' + GAME_IDS[n] + '/' + winner);
}

function onDraw(n) {
    $.post('/game/draw/' + GAME_IDS[n]);
}

function other(n) {
    return GAMES[n].turn() === 'b' ? 'w' : 'b';
}

function makeRandomMove(n) {

    const game = GAMES[n];

    if (game.game_over()) {
        restart(n);
        return;
    }

    const possibleMoves = game.moves();
    const moveIndex = Math.floor(Math.random() * possibleMoves.length);
    game.move(possibleMoves[moveIndex]);
    BOARDS[n].position(game.fen());
    updateStatus(n, true);

    window.setTimeout(function () {
        makeRandomMove(n);
    }, playDelay);
}

function restart(n) {
    BOARDS[n].position(FEN_INITIAL);
    GAMES[n].load(FEN_INITIAL);
    updateStatus(n, false);
    onGameStart(n);
}

function startGames() {
    $('#counts').toggle();

    playDelay = parseInt($('#playDelay').val(), 10);

    const rowCount = parseInt($('#rowCount').val(), 10);
    const gamesPerRow = parseInt($('#gamesPerRow').val(), 10);
    const hWidth = (window.innerWidth - 50) / gamesPerRow;
    const vWidth = window.innerHeight / rowCount - 50;
    const gameWidth = Math.min(400, hWidth, vWidth);

    for (let r = 0; r < rowCount; r++) {

        const gamesContainer = $('#gamesContainer');
        gamesContainer.append(
            '<div id="gamesRow' + r + '" class="gamesRow"></div>'
        );

        for (let c = 0; c < gamesPerRow; c++) {

            const n = r * gamesPerRow + c;

            const gamesRow = $('#gamesRow' + r);
            gamesRow.append(
                '<div class="gameContainer" style="width: ' + gameWidth + 'px">' +
                '<div id="chessboard' + n + '"></div>' +
                '<div><span id="gameId' + n + '"></span></div>' +
                '</div>'
            );

            GAMES[n] = new Chess();
            BLACK_NAMES[n] = 'b' + n;
            WHITE_NAMES[n] = 'w' + n;

            BOARDS[n] = Chessboard('chessboard' + n, {
                position: 'start',
                appearSpeed: 0,
                moveSpeed: 0
            });

            updateStatus(n, false);
            onGameStart(n);
        }
    }
}

const FEN_INITIAL = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
const GAME_IDS = [];
const BOARDS = [];
const BLACK_NAMES = [];
const WHITE_NAMES = [];
const GAMES = [];
let playDelay = 5;

$('#startButton').on('click', startGames);

Copy these chess piece images to src/main/resources/public/img/chesspieces/wikipedia (the path must be correct because it is hard-coded in chessboard.js):

bB bK bN bP bQ bR

wB wK wN wP wQ wR

Right-click each image and save to your local file system, or extract the completed example zip file linked above and get them from there.

4.2. chess-listener Microservice

Create the chess-listener microservice using the Micronaut Command Line Interface or with Micronaut Launch.

mn create-app --features=kafka,graalvm,data-jdbc,flyway,reactor,testcontainers example.micronaut.chess-listener --build=maven --lang=groovy
If you don’t specify the --build argument, Gradle is used as the build tool.
If you don’t specify the --lang argument, Java is used as the language.

If you use Micronaut Launch, select Micronaut Application as application type and add the kafka, graalvm, data-jdbc, flyway, reactor, and testcontainers features.

The previous command creates a directory named chess-listener and a Micronaut application inside it with default package example.micronaut.

In addition to the dependencies added by the testcontainers feature, we also need a test dependency for Kafka and Oracle in Testcontainers, along with one for the Awaitility library:

pom.xml
<dependency>
    <groupId>org.testcontainers</groupId>
    <artifactId>kafka</artifactId>
    <scope>test</scope>
</dependency>
<dependency>
    <groupId>org.testcontainers</groupId>
    <artifactId>oracle-xe</artifactId>
    <scope>test</scope>
</dependency>
<dependency>
    <groupId>org.awaitility</groupId>
    <artifactId>awaitility</artifactId>
    <version>4.1.1</version>
    <scope>test</scope>
</dependency>

4.2.1. Flyway

Enable Flyway database migrations for all environments by adding this configuration to application.yml:

chess-listener/src/main/resources/application.yml
flyway:
  datasources:
    default:
      enabled: true

4.2.2. DTOs

The same data transfer objects (GameDTO and GameStateDTO…​) as above in the chess-game microservice. In a real application, these would be in a shared library, but to keep things simple, we’ll just duplicate them.

4.2.3. Entity Classes

Create a Game entity to represent persistent game data:

chess-listener/src/main/groovy/example/micronaut/chess/entity/Game.groovy
package example.micronaut.chess.entity

import example.micronaut.chess.dto.Player
import example.micronaut.chess.dto.GameDTO
import groovy.transform.CompileStatic
import io.micronaut.core.annotation.NonNull
import io.micronaut.core.annotation.Nullable
import javax.validation.constraints.NotBlank
import io.micronaut.data.annotation.DateCreated
import io.micronaut.data.annotation.DateUpdated
import io.micronaut.data.annotation.Id
import io.micronaut.data.annotation.MappedEntity

import javax.validation.constraints.NotNull
import javax.validation.constraints.Size
import java.time.LocalDateTime

@MappedEntity('GAME')
@CompileStatic
class Game {

    @Id
    @NotNull
    final UUID id

    @Size(max = 255)
    @NotBlank
    @NonNull
    final String blackName

    @Size(max = 255)
    @NotBlank
    @NonNull
    final String whiteName

    @DateCreated
    LocalDateTime dateCreated

    @DateUpdated
    LocalDateTime dateUpdated

    boolean draw

    @Nullable
    @Size(max = 1)
    Player winner

    Game(@NonNull UUID id,
         @NonNull String blackName,
         @NonNull String whiteName) {
        this.id = id
        this.blackName = blackName
        this.whiteName = whiteName
    }

    GameDTO toDto() {
        new GameDTO(id.toString(), blackName, whiteName, draw, winner)
    }
}

Create a GameState entity to represent persistent game move data:

chess-listener/src/main/groovy/example/micronaut/chess/entity/GameState.groovy
package example.micronaut.chess.entity

import example.micronaut.chess.dto.GameStateDTO
import groovy.transform.CompileStatic
import io.micronaut.core.annotation.NonNull
import io.micronaut.data.annotation.DateCreated
import io.micronaut.data.annotation.Id
import io.micronaut.data.annotation.MappedEntity
import io.micronaut.data.annotation.Relation
import javax.validation.constraints.NotNull
import javax.validation.constraints.NotBlank
import javax.validation.constraints.Size
import example.micronaut.chess.dto.Player
import java.time.LocalDateTime

import static io.micronaut.data.annotation.Relation.Kind.MANY_TO_ONE

@MappedEntity('GAME_STATE')
@CompileStatic
class GameState {

    @Id
    @NotNull
    @NonNull
    final UUID id

    @Relation(MANY_TO_ONE)
    @NotNull
    @NonNull
    final Game game

    @DateCreated
    LocalDateTime dateCreated

    @Size(max = 1)
    @NotBlank
    @NonNull
    final Player player

    @Size(max = 100)
    @NotBlank
    @NonNull
    final String fen

    @NotBlank
    @NonNull
    final String pgn

    @Size(max = 10)
    @NotBlank
    @NonNull
    final String move

    /**
     * @param id the id
     * @param game the game
     * @param player b or w
     * @param move the current move
     * @param fen https://en.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Notation
     * @param pgn https://en.wikipedia.org/wiki/Portable_Game_Notation
     */
    GameState(@NonNull UUID id,
              @NonNull Game game,
              @NonNull Player player,
              @NonNull String move,
              @NonNull String fen,
              @NonNull String pgn) {
        this.id = id;
        this.game = game
        this.player = player
        this.move = move
        this.fen = fen
        this.pgn = pgn
    }

    @NonNull
    GameStateDTO toDto() {
        new GameStateDTO(id.toString(), game.getId().toString(), player, move, fen, pgn)
    }
}

4.2.4. Repositories

Create a "base" GameRepository interface to have access to methods for Game entity persistence:

chess-listener/src/main/groovy/example/micronaut/chess/repository/GameRepository.groovy
package example.micronaut.chess.repository

import example.micronaut.chess.entity.Game
import io.micronaut.data.repository.CrudRepository

interface GameRepository extends CrudRepository<Game, UUID> {
}

and a H2GameRepository interface that extends GameRepository and specifies the H2 dialect to use an in-memory H2 database in the development environment (we’ll also be creating an Oracle repository):

chess-listener/src/main/groovy/example/micronaut/chess/repository/H2GameRepository.groovy
package example.micronaut.chess.repository

import io.micronaut.context.annotation.Primary
import io.micronaut.context.annotation.Requires
import io.micronaut.data.jdbc.annotation.JdbcRepository

import static io.micronaut.context.env.Environment.DEVELOPMENT
import static io.micronaut.data.model.query.builder.sql.Dialect.H2

@Primary
@JdbcRepository(dialect = H2) (1)
@Requires(env = DEVELOPMENT) (2)
interface H2GameRepository extends GameRepository {
}
1 Annotate with @JdbcRepository to make this a Micronaut Data JDBC repository, and specify the H2 dialect. The Micronaut framework will generate persistence logic at compile time and use H2-specific SQL.
2 Restrict the bean to be available only in the development environment

Create a "base" GameStateRepository interface to have access to methods for GameState entity persistence:

chess-listener/src/main/groovy/example/micronaut/chess/repository/GameStateRepository.groovy
package example.micronaut.chess.repository

import example.micronaut.chess.entity.GameState
import io.micronaut.core.annotation.NonNull
import io.micronaut.data.annotation.Join
import io.micronaut.data.repository.CrudRepository

import javax.validation.constraints.NotNull

import static io.micronaut.data.annotation.Join.Type.FETCH

interface GameStateRepository extends CrudRepository<GameState, UUID> {
    @Override
    @NonNull
    @Join(value = "game", type = FETCH) (1)
    Optional<GameState> findById(@NotNull @NonNull UUID id)
}
1 Override the findById method from CrudRepository to add a @Join annotation. This will configure the SQL query to load Game data when retrieving a GameState to resolve the game property.

Also create a H2GameStateRepository interface that extends GameStateRepository:

chess-listener/src/main/groovy/example/micronaut/chess/repository/H2GameStateRepository.groovy
package example.micronaut.chess.repository

import io.micronaut.context.annotation.Primary
import io.micronaut.context.annotation.Requires
import io.micronaut.data.jdbc.annotation.JdbcRepository

import static io.micronaut.context.env.Environment.DEVELOPMENT
import static io.micronaut.data.model.query.builder.sql.Dialect.H2

@Primary
@JdbcRepository(dialect = H2)
@Requires(env = DEVELOPMENT)
interface H2GameStateRepository extends GameStateRepository {
}

4.2.5. GameService

Create GameService to coordinate transactional persistence using GameRepository and GameStateRepository:

chess-listener/src/main/groovy/example/micronaut/chess/GameService.groovy
package example.micronaut.chess

import example.micronaut.chess.dto.GameDTO
import example.micronaut.chess.dto.GameStateDTO
import example.micronaut.chess.entity.Game
import example.micronaut.chess.entity.GameState
import example.micronaut.chess.repository.GameRepository
import example.micronaut.chess.repository.GameStateRepository
import groovy.transform.CompileStatic
import org.slf4j.Logger
import org.slf4j.LoggerFactory
import io.micronaut.core.annotation.NonNull
import jakarta.inject.Singleton
import javax.transaction.Transactional

@Singleton
@Transactional
@CompileStatic
class GameService {

    private final Logger log = LoggerFactory.getLogger(GameService.name)

    private final GameRepository gameRepository
    private final GameStateRepository gameStateRepository

    GameService(GameRepository gameRepository,
                GameStateRepository gameStateRepository) {
        this.gameRepository = gameRepository
        this.gameStateRepository = gameStateRepository
    }

    /**
     * Create a new <code>Game</code> and persist it.
     *
     * @param gameDTO the <code>Game</code> data
     * @return the game
     */
    Game newGame(GameDTO gameDTO) {
        log.debug('New game {}, black: {}, white: {}',
                gameDTO.id, gameDTO.blackName, gameDTO.whiteName)
        Game game = new Game(UUID.fromString(gameDTO.id), gameDTO.blackName, gameDTO.whiteName)
        gameRepository.save game
    }

    /**
     * Persist a game move as a <code>GameState</code>.
     *
     * @param gameStateDTO the <code>GameState</code> data
     */
    void newGameState(GameStateDTO gameStateDTO) {
        Game game = findGame(gameStateDTO.gameId)
        GameState gameState = new GameState(
                UUID.fromString(gameStateDTO.id), game,
                gameStateDTO.player, gameStateDTO.move,
                gameStateDTO.fen, gameStateDTO.pgn)
        gameStateRepository.save gameState
    }

    /**
     * Record that a game ended in checkmate.
     *
     * @param gameDTO the <code>Game</code> data
     */
    void checkmate(GameDTO gameDTO) {
        log.debug('Game {} ended with winner: {}',
                gameDTO.id, gameDTO.winner)
        Game game = findGame(gameDTO.id)
        game.winner = gameDTO.winner
        gameRepository.update game
    }

    /**
     * Record that a game ended in a draw.
     *
     * @param gameDTO the <code>Game</code> data
     */
    void draw(GameDTO gameDTO) {
        log.debug('Game {} ended in a draw', gameDTO.id)
        Game game = findGame(gameDTO.id)
        game.draw = true
        gameRepository.update game
    }

    @NonNull
    private Game findGame(String gameId) {
        gameRepository.findById(UUID.fromString(gameId)).orElseThrow(() ->
                new IllegalArgumentException("Game with id '" + gameId + "' not found"))
    }
}

4.2.6. ChessListener

Create ChessListener Kafka listener to receive messages sent from the chess-game microservice:

chess-listener/src/main/groovy/example/micronaut/chess/ChessListener.groovy
package example.micronaut.chess

import example.micronaut.chess.dto.GameDTO
import example.micronaut.chess.dto.GameStateDTO
import groovy.transform.CompileStatic
import io.micronaut.configuration.kafka.annotation.KafkaListener
import io.micronaut.configuration.kafka.annotation.Topic

import static io.micronaut.configuration.kafka.annotation.OffsetReset.EARLIEST

@KafkaListener(offsetReset = EARLIEST) (1)
@CompileStatic
class ChessListener {

    private final GameService gameService

    ChessListener(GameService gameService) { (2)
        this.gameService = gameService
    }

    @Topic('chessGame') (3)
    void onGame(GameDTO gameDTO) {
        if (gameDTO.draw) {
            gameService.draw gameDTO (4)
        } else if (gameDTO.winner) {
            gameService.checkmate gameDTO (5)
        } else {
            gameService.newGame gameDTO (6)
        }
    }

    @Topic('chessGameState') (3)
    void onGameState(GameStateDTO gameState) {
        gameService.newGameState gameState (7)
    }
}
1 Annotate the class with @KafkaListener to declare it as a Kafka message listener; the Micronaut framework will generate the receiving code at compile time
2 Dependency injection for GameService
3 Annotate the method with @Topic and specify the topic name
4 Use GameService to record that the game ended in a draw
5 Use GameService to record that the game ended in checkmate
6 Use GameService to record that a new game has started
7 Use GameService to record that a new game move occurred

4.2.7. Development environment

Modify the Application class to use dev as a default environment:

The Micronaut framework supports the concept of one or many default environments. A default environment is one that is only applied if no other environments are explicitly specified or deduced.

chess-listener/src/main/groovy/example/micronaut/Application.groovy
package example.micronaut

import groovy.transform.CompileStatic
import io.micronaut.runtime.Micronaut

import static io.micronaut.context.env.Environment.DEVELOPMENT

@CompileStatic
class Application {

    static void main(String[] args) {
        Micronaut.build(args)
                .mainClass(Application)
                .defaultEnvironments(DEVELOPMENT)
                .start()
    }
}

Create src/main/resources/application-dev.yml. The Micronaut framework applies this configuration file only for the dev environment.

chess-listener/src/main/resources/application-dev.yml
micronaut:
  server:
    port: 8081 (1)

datasources:
  default:
    url: jdbc:h2:mem:devDb;MVCC=TRUE;LOCK_TIMEOUT=10000;DB_CLOSE_ON_EXIT=FALSE (2)
    driverClassName: org.h2.Driver
    username: sa
    password: ''
    schema-generate: none
    dialect: H2

kafka:
  bootstrap:
    servers: localhost:9092 (3)

flyway:
  datasources:
    default:
      locations:
        - classpath:db/migration/h2 (4)
1 Run this microservice on port 8081; chess-game will run on the default port 8080
2 Use an in-memory H2 database. Delete the datasources block so it’s only in application-dev.yml
3 Use local Kafka. Delete the kafka.bootstrap.servers property so it’s only in application-dev.yml
4 Configure Flyway to look for migration scripts in src/main/resources/db/migration/h2

4.2.8. H2 Flyway Migration Script

Create a database migration script to create the database tables:

chess-listener/src/main/resources/db/migration/h2/V1__create-schema.sql
CREATE TABLE game (
    id CHAR(36) PRIMARY KEY,
    black_name VARCHAR(255) NOT NULL,
    white_name VARCHAR(255) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    date_updated TIMESTAMP NOT NULL,
    draw BOOLEAN NOT NULL,
    winner CHAR(1)
);

CREATE TABLE game_state (
    id CHAR(36) PRIMARY KEY,
    game_id CHAR(36) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    player CHAR(1) NOT NULL,
    fen VARCHAR(100) NOT NULL,
    pgn CLOB NOT NULL,
    move VARCHAR(10) NOT NULL,
    CONSTRAINT fk_game_state_game FOREIGN KEY (game_id) REFERENCES game(id)
);

5. Kafka

We’ll use Oracle Cloud Streaming in the "real" application, but for local development, we can use a local Kafka instance.

5.1. Install Kafka

A fast way to start using Kafka is via Docker. Create this docker-compose.yml file:

docker/docker-compose.yml
version: '2'
services:
  zookeeper:
    image: confluentinc/cp-zookeeper
    ports:
      - 2181:2181 (1)
    environment:
      ZOOKEEPER_CLIENT_PORT: 2181
      ZOOKEEPER_TICK_TIME: 2000
  kafka:
    image: confluentinc/cp-kafka
    depends_on:
      - zookeeper
    ports:
      - 9092:9092 (2)
    environment:
      KAFKA_ZOOKEEPER_CONNECT: zookeeper:2181
      KAFKA_ADVERTISED_LISTENERS: PLAINTEXT://kafka:29092,PLAINTEXT_HOST://localhost:9092
      KAFKA_LISTENER_SECURITY_PROTOCOL_MAP: PLAINTEXT:PLAINTEXT,PLAINTEXT_HOST:PLAINTEXT
      KAFKA_INTER_BROKER_LISTENER_NAME: PLAINTEXT
      KAFKA_OFFSETS_TOPIC_REPLICATION_FACTOR: 1
1 Zookeeper uses port 2181 by default, but change the value if needed
2 Kafka uses port 9092 by default, but change the value if needed

Start Zookeeper and Kafka (use CTRL-C to stop both):

docker-compose up

6. Running the application

Start the chess-game microservice:

chess-game
./mvnw mn:run
16:35:55.614 [main] INFO  io.micronaut.runtime.Micronaut - Startup completed in 576ms. Server Running: http://localhost:8080

Start the chess-listener microservice:

chess-listener
./mvnw mn:run
16:35:55.614 [main] INFO  io.micronaut.runtime.Micronaut - Startup completed in 623ms. Server Running: http://localhost:8081

Test the app functionality by opening http://localhost:8080/ in a browser. The UI lets you choose one or more chess games that will auto-play with the specified delay between plays. Events (game start and end, player moves) are sent to the server via Ajax and then sent to the chess-listener microservice for processing, analysis, etc.

You can, for example, start a single game with a moderately large delay between plays:

ui1

A single board is displayed:

ui2

Or you can start multiple games with a short delay (or any combination you want):

ui3

Multiple simultaneous boards are displayed:

ui4

7. Moving to Oracle Cloud

7.1. Oracle Autonomous Database (ATP)

Update the chess-listener microservice to support Oracle in addition to the in-memory H2 database.

Use the Oracle Autonomous Database guide to provision an Oracle database at OCI.

7.1.1. Dependencies

Add the micronaut-oraclecloud-atp dependency to the chess-listener microservice to support using ATP:

pom.xml
<dependency>
    <groupId>io.micronaut.oraclecloud</groupId>
    <artifactId>micronaut-oraclecloud-atp</artifactId>
    <scope>compile</scope>
</dependency>

7.1.2. Configuration

Create src/main/resources/application-oraclecloud.yml. The Micronaut framework applies this configuration file only for the oraclecloud environment.

chess-listener/src/main/resources/application-oraclecloud.yml
datasources:
  default:
    ocid: (1)
    walletPassword: (2)
    username: micronautdemo
    password: (3)

oci:
  config:
    profile: DEFAULT (4)

flyway:
  datasources:
    default:
      locations:
        - classpath:db/migration/oracle (5)
1 Set the value of the ocid property with the database OCID unique identifier you saved when creating the database
2 Set the walletPassword property with a password to encrypt the wallet keys (must be at least 8 characters and include at least 1 letter and either 1 numeric or special character)
3 Set the password property with the micronautdemo schema user password you created
4 Change the profile name if you’re not using the default, and optionally add a value for the path to the config file if necessary as described in the Authentication section of the Micronaut Oracle Cloud docs
5 Configure Flyway to look for migration scripts in src/main/resources/db/migration/oracle

7.1.3. Repositories

Create the OracleGameRepository interface that extends GameRepository and specifies the ORACLE dialect in the oraclecloud environment:

chess-listener/src/main/groovy/example/micronaut/chess/repository/OracleGameRepository.groovy
package example.micronaut.chess.repository

import io.micronaut.context.annotation.Primary
import io.micronaut.context.annotation.Requires
import io.micronaut.data.jdbc.annotation.JdbcRepository

import static io.micronaut.context.env.Environment.ORACLE_CLOUD
import static io.micronaut.context.env.Environment.TEST
import static io.micronaut.data.model.query.builder.sql.Dialect.ORACLE

@Primary
@JdbcRepository(dialect = ORACLE) (1)
@Requires(env = [ORACLE_CLOUD, TEST]) (2)
interface OracleGameRepository extends GameRepository {
}
1 Annotate with @JdbcRepository to make this a Micronaut Data JDBC repository, and specify the ORACLE dialect. The Micronaut framework will generate persistence logic at compile time and use Oracle-specific SQL.
2 Restrict the bean to be available only in the oraclecloud environment

Create the OracleGameStateRepository interface that extends GameStateRepository:

chess-listener/src/main/groovy/example/micronaut/chess/repository/OracleGameStateRepository.groovy
package example.micronaut.chess.repository

import io.micronaut.context.annotation.Primary
import io.micronaut.context.annotation.Requires
import io.micronaut.data.jdbc.annotation.JdbcRepository

import static io.micronaut.context.env.Environment.ORACLE_CLOUD
import static io.micronaut.context.env.Environment.TEST
import static io.micronaut.data.model.query.builder.sql.Dialect.ORACLE

@Primary
@JdbcRepository(dialect = ORACLE)
@Requires(env = [ORACLE_CLOUD, TEST])
interface OracleGameStateRepository extends GameStateRepository {
}

7.1.4. Flyway

Create a database migration script to create the Oracle database tables:

chess-listener/src/main/resources/db/migration/oracle/V1__create-schema.sql
CREATE TABLE game (
    id CHAR(36) PRIMARY KEY,
    black_name VARCHAR2(255) NOT NULL,
    white_name VARCHAR2(255) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    date_updated TIMESTAMP NOT NULL,
    draw NUMBER(3) NOT NULL,
    winner CHAR(1)
);

CREATE TABLE game_state (
    id CHAR(36) PRIMARY KEY,
    game_id CHAR(36) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    player CHAR(1) NOT NULL,
    fen VARCHAR2(100) NOT NULL,
    pgn CLOB NOT NULL,
    move VARCHAR2(10) NOT NULL,
    CONSTRAINT fk_game_state_game FOREIGN KEY (game_id) REFERENCES game(id)
);

7.2. Oracle Cloud Streaming

Up to now, we’ve been using a local Kafka, but let’s configure the equivalent infrastructure in OCI. This will involve minimal application changes thanks to the ability to send and receive Cloud Streaming messages using Kafka APIs, and Micronaut support for Kafka.

7.2.1. Stream Pool and Streams

Log in to your Oracle Cloud tenancy and from the Oracle Cloud Menu, select "Analytics & AI" and then "Streaming":

create.stream.1

Choose the compartment to create the streams in, then click "Create Stream Pool":

create.stream.2

Enter a name for the pool, e.g., "mn-guide-pool", and click "Create":

create.stream.3

Click the "Copy" link in the OCID row and save the value for later. Also save the "FQDN" URL. Click "Create Stream":

create.stream.4

Create two streams within the pool you created with the Topic names used in the microservices. First create "chessGame":

create.stream.5

and then create "chessGameState":

create.stream.6

7.2.2. User and Group

Create a group for the streams by clicking the Oracle Cloud menu and selecting "Identity & Security" and then click "Groups":

user1

Click "Create Group":

user2

Choose a name and a description, e.g., "mn-guide-streaming-group", and click "Create":

user3

Create a user by clicking the Oracle Cloud menu and selecting "Identity & Security" and then click "Users":

user4

Click "Create User":

user5

Choose a name and a description, e.g., "mn-guide-streaming-user", and click "Create":

user6

Scroll down and click "Add User to Group":

user7

Select the group you created and click "Add":

user8

You’ll need an auth token to use as the password in the Micronaut Kafka configuration. Click "Auth Tokens" and then "Generate Token":

user9

Enter a name for the token, e.g., "mn-guide-streaming", and click "Generate Token":

user10

Copy the token to the clipboard and save it for later:

user11

See the Groups and Users docs for more information.

7.2.3. Policy

Create a policy to grant various Streams access to the user and group you created.

Open the Oracle Cloud Menu and click "Identity & Security" and then "Policies":

policy1

Select the compartment where you created the streams from the dropdown and click "Create Policy":

policy2

Choose a name and description, e.g., "mn-guide-streaming-policy", and click "Show Manual Editor". Copy the following and paste it into the "Policy Builder" field, replacing "micronaut-guides" with the name of the compartment you’re using, and click "Create":

policy3

7.2.4. Application configuration

Create src/main/resources/application-oraclecloud.yml in the chess-game microservice. Add the following there, and also add it to the application-oraclecloud.yml you already created in the chess-listener microservice:

chess-game/src/main/resources/application-oraclecloud.yml
kafka:
  bootstrap:
    servers: (1)
  security:
    protocol: SASL_SSL
  sasl:
    mechanism: PLAIN
    jaas:
      config:  (2)
  retries: 3
  max:
    request:
      size: 1048576 (3)
    partition:
      fetch:
        bytes: 1048576 (4)
1 Use the "FQDN" URL value you saved earlier here
2 Use the value config: org.apache.kafka.common.security.plain.PlainLoginModule required username="<tenancy-name>/<username>/<stream-pool-ocid>" password="<auth-token>";, replacing <tenancy-name> with the name of your tenancy, <username> with the username created above, <stream-pool-ocid> with the OCID of the stream pool you saved earlier, and <auth-token> with the auth token value you saved earlier.
3 Limit request size to 1MB
4 Limit request size to 1MB per partition

8. Local Testing with Cloud Resources

You can now start both microservices in the oraclecloud environment to use Cloud Streaming and the ATP database you created:

To run each application use:

$ MICRONAUT_ENVIRONMENTS=oraclecloud ./mvnw mn:run

or if you use Windows:

> cmd /C "set MICRONAUT_ENVIRONMENTS=oraclecloud && mvnw mn:run"

9. Writing Tests

We’ll run Kafka inside a Docker container using Testcontainers for both application tests and also run Oracle database inside a Docker container for testing persistence in the chess-listener tests.

9.1. chess-game tests

Create a test in the chess-game microservice to verify that Kafka message processing works:

chess-game/src/test/groovy/example/micronaut/GameReporterSpec.groovy
package example.micronaut

import example.micronaut.chess.dto.Player
import example.micronaut.chess.dto.GameDTO
import example.micronaut.chess.dto.GameStateDTO
import io.micronaut.configuration.kafka.annotation.KafkaListener
import io.micronaut.configuration.kafka.annotation.Topic
import io.micronaut.core.type.Argument
import io.micronaut.http.HttpRequest
import io.micronaut.http.client.HttpClient
import io.micronaut.http.client.annotation.Client
import io.micronaut.test.extensions.spock.annotation.MicronautTest
import io.micronaut.test.support.TestPropertyProvider
import org.testcontainers.containers.KafkaContainer
import org.testcontainers.utility.DockerImageName
import spock.lang.Specification
import spock.util.concurrent.PollingConditions
import io.micronaut.http.uri.UriBuilder
import jakarta.inject.Inject
import java.util.concurrent.ConcurrentLinkedDeque
import static io.micronaut.configuration.kafka.annotation.OffsetReset.EARLIEST
import static io.micronaut.http.MediaType.APPLICATION_FORM_URLENCODED_TYPE

@MicronautTest  (1) (2)
class GameReporterSpec extends Specification implements TestPropertyProvider { (3)

    private static final Collection<GameDTO> receivedGames = new ConcurrentLinkedDeque<>()
    private static final Collection<GameStateDTO> receivedMoves = new ConcurrentLinkedDeque<>()

    private static final PollingConditions pollingConditions = new PollingConditions(timeout: 5)

    static KafkaContainer kafka = new KafkaContainer(
            DockerImageName.parse('confluentinc/cp-kafka:latest')) (4)

    @Inject
    ChessListener chessListener (5)

    @Inject
    @Client('/')
    HttpClient client (6)

    void 'test game ending in checkmate'() {

        given:
        String blackName = 'b_name'
        String whiteName = 'w_name'

        when: 'start game'
        Optional<String> result = startGame(blackName, whiteName)
        String gameId = result.orElseThrow(() -> new RuntimeException('Expected GameDTO id'))

        then:
        pollingConditions.eventually { (7)
            !receivedGames.empty
        }

        1 == receivedGames.size()
        0 == receivedMoves.size()

        when:
        GameDTO game = receivedGames[0]

        then:
        gameId == game.id
        blackName == game.blackName
        whiteName == game.whiteName
        !game.draw
        !game.winner

        when: 'make moves'
        receivedGames.clear()

        makeMove(gameId, Player.WHITE, 'f3', 'rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1', '1. f3')
        makeMove(gameId, Player.BLACK, 'e6', 'rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2', '1. f3 e6')
        makeMove(gameId, Player.WHITE, 'g4', 'rnbqkbnr/pppp1ppp/4p3/8/6P1/5P2/PPPPP2P/RNBQKBNR b KQkq g3 0 2', '1. f3 e6 2. g4')
        makeMove(gameId, Player.BLACK, 'Qh4#', 'rnb1kbnr/pppp1ppp/4p3/8/6Pq/5P2/PPPPP2P/RNBQKBNR w KQkq - 1 3', '1. f3 e6 2. g4 Qh4#')

        then:
        pollingConditions.eventually {
            receivedMoves.size() > 3
        }

        0 == receivedGames.size()
        4 == receivedMoves.size()

        when:
        List<GameStateDTO> moves = new ArrayList<>(receivedMoves)

        then:
        Player.WHITE == moves[0].player
        'f3' == moves[0].move

        Player.BLACK == moves[1].player
        'e6' == moves[1].move

        Player.WHITE == moves[2].player
        'g4' == moves[2].move

        Player.BLACK == moves[3].player
        'Qh4#' == moves[3].move

        when: 'end game'

        receivedMoves.clear()

        endGame(gameId, Player.BLACK)

        then:
        pollingConditions.eventually {
            !receivedGames.empty
        }

        1 == receivedGames.size()
        0 == receivedMoves.size()

        when:
        game = receivedGames[0]

        then:
        gameId == game.id
        !game.blackName
        !game.whiteName
        !game.draw
        Player.BLACK == game.winner
    }

    void 'test game ending in draw'() {

        given:
        String blackName = 'b_name'
        String whiteName = 'w_name'

        when: 'start game'
        Optional<String> result = startGame(blackName, whiteName)
        String gameId = result.orElseThrow(() -> new RuntimeException('Expected GameDTO id'))

        then:
        pollingConditions.eventually {
            !receivedGames.empty
        }

        1 == receivedGames.size()
        0 == receivedMoves.size()

        when:
        GameDTO game = receivedGames[0]

        then:
        gameId == game.id
        blackName == game.blackName
        whiteName == game.whiteName
        !game.draw
        !game.winner

        when: 'make moves'
        receivedGames.clear()

        makeMove(gameId, Player.WHITE, 'f3', 'rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1', '1. f3')
        makeMove(gameId, Player.BLACK, 'e6', 'rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2', '1. f3' +
                'Player')

        then:
        pollingConditions.eventually {
            receivedMoves.size() > 1
        }

        0 == receivedGames.size()
        2 == receivedMoves.size()

        when: 'end game'
        receivedMoves.clear()
        endGame(gameId, null)

        then:
        new PollingConditions().eventually {
            !receivedGames.empty
        }

        1 == receivedGames.size()
        0 == receivedMoves.size()

        when:
        game = receivedGames[0]

        then:
        gameId == game.id
        !game.blackName
        !game.whiteName
        game.draw
        !game.winner
        Player
    }


    @Override
    Map<String, String> getProperties() {
        kafka.start()
        ['kafka.bootstrap.servers': kafka.bootstrapServers] (8)
    }

    void cleanup() {
        receivedGames.clear()
        receivedMoves.clear()
    }

    @KafkaListener(offsetReset = EARLIEST)
    static class ChessListener {

        @Topic('chessGame')
        void onGame(GameDTO game) {
            receivedGames << game
        }

        @Topic('chessGameState')
        void onGameState(GameStateDTO gameState) {
            receivedMoves << gameState
        }
    }

    private Optional<String> startGame(String blackName, String whiteName) {
        Map body = [b: blackName, w: whiteName] (9)

        HttpRequest<?> request = HttpRequest.POST('/game/start', body)
                .contentType(APPLICATION_FORM_URLENCODED_TYPE)
        return client.toBlocking().retrieve(request,
                Argument.of(Optional, String)) (10)
    }

    private void makeMove(String gameId,
                          Player player,
                          String move,
                          String fen, String pgn) {
        Map body = [player: player, move: move, fen: fen, pgn: pgn]

        HttpRequest<?> request = HttpRequest.POST('/game/move/' + gameId, body)
                .contentType(APPLICATION_FORM_URLENCODED_TYPE)
        client.toBlocking().exchange(request) (11)
    }

    private void endGame(String gameId, Player winner) {
        UriBuilder uriBuilder = UriBuilder.of("/game").path(winner == null ? "draw" : "checkmate").path(gameId)
        if (winner != null) {
            uriBuilder = uriBuilder.path(winner.toString())
        }
        URI uri = uriBuilder.build()
        HttpRequest<Object> request = HttpRequest.POST(uri, null)
        client.toBlocking().exchange(request) (12)
    }
}
1 Use the @Testcontainers annotation to configure automatic container management (not necessary in Spock tests)
2 Classes that implement TestPropertyProvider must use this annotation to create a single class instance for all tests (not necessary in Spock tests)
3 Implementing TestPropertyProvider allows the test class to provide application configuration properties, in this case the dynamically allocated Kafka broker port
4 The Testcontainer instance for Kafka
5 Dependency injection for the ChessListener class declared below, a Kafka listener class that replicates the functionality of the class of the same name in the chess-listener microservice
6 Dependency injection for an HTTP client that the Micronaut framework will implement at compile to make calls to GameController
7 Wait a few seconds for the message to arrive; it should happen very quickly, but the message will be sent on a separate thread
8 Configure the Kafka broker port (it will be different unused port each time) so Micronaut Kafka clients and listeners connect to the test broker
9 Use a Map to hold form parameter names and values
10 Use the HttpClient to send a POST request that indicates a game has started, which will trigger sending a message with Kafka
11 Use the HttpClient to send a POST request that indicates a game move has occurred, which will trigger sending a message with Kafka
12 Use the HttpClient to send a POST request that indicates a game has ended (in either a draw or checkmate), which will trigger sending a message with Kafka

9.2. chess-listener tests

Create a test in the chess-listener microservice to verify that Kafka message processing and database persistence works:

chess-listener/src/test/groovy/example/micronaut/GameServiceSpec.groovy
package example.micronaut

import example.micronaut.chess.dto.Player
import example.micronaut.chess.dto.GameDTO
import example.micronaut.chess.dto.GameStateDTO
import example.micronaut.chess.entity.Game
import example.micronaut.chess.entity.GameState
import example.micronaut.chess.repository.GameRepository
import example.micronaut.chess.repository.GameStateRepository
import io.micronaut.configuration.kafka.annotation.KafkaClient
import io.micronaut.configuration.kafka.annotation.KafkaKey
import io.micronaut.configuration.kafka.annotation.Topic
import io.micronaut.test.extensions.spock.annotation.MicronautTest
import io.micronaut.test.support.TestPropertyProvider
import org.testcontainers.containers.KafkaContainer
import org.testcontainers.utility.DockerImageName
import reactor.core.publisher.Mono
import spock.lang.Specification
import spock.util.concurrent.PollingConditions

import jakarta.inject.Inject

@MicronautTest  (1) (2)
class GameServiceSpec extends Specification implements TestPropertyProvider { (3)

    private static final PollingConditions pollingConditions = new PollingConditions(timeout: 30)

    static KafkaContainer kafka = new KafkaContainer(
            DockerImageName.parse('confluentinc/cp-kafka:latest')) (4)

    @Inject
    GameReporter gameReporter (5)

    @Inject
    GameRepository gameRepository

    @Inject
    GameStateRepository gameStateRepository

    void 'test game ending in checkmate'() {
        given:
        String blackName = 'b_name'
        String whiteName = 'w_name'

        when: 'start game'

        UUID gameId = UUID.randomUUID()
        String gameIdString = gameId
        GameDTO gameDto = new GameDTO(gameIdString, blackName, whiteName)

        gameReporter.game(gameIdString, gameDto).subscribe()

        then:
        pollingConditions.eventually { (6)
            gameRepository.count() > 0
        }

        1 == gameRepository.count()
        0 == gameStateRepository.count()

        when:
        Game game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException('Unable to find expected Game'))

        then:
        gameId == game.id
        blackName == game.blackName
        whiteName == game.whiteName
        !game.draw
        !game.winner

        when: 'make moves'

        List<UUID> gameStateIds = []

        UUID gameStateId = makeMove(gameIdString, Player.WHITE, 'f3', 'rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1', '1. f3')
        gameStateIds << gameStateId

        gameStateId = makeMove(gameIdString, Player.BLACK, 'e6', 'rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2', '1. f3 e6')
        gameStateIds << gameStateId

        gameStateId = makeMove(gameIdString, Player.WHITE, 'g4', 'rnbqkbnr/pppp1ppp/4p3/8/6P1/5P2/PPPPP2P/RNBQKBNR b KQkq g3 0 2', '1. f3 e6 2. g4')
        gameStateIds << gameStateId

        gameStateId = makeMove(gameIdString, Player.BLACK, 'Qh4#', 'rnb1kbnr/pppp1ppp/4p3/8/6Pq/5P2/PPPPP2P/RNBQKBNR w KQkq - 1 3', '1. f3 e6 2. g4 Qh4#')
        gameStateIds << gameStateId

        then:
        pollingConditions.eventually {
            gameStateRepository.count() > 3
        }

        1 == gameRepository.count()
        4 == gameStateRepository.count()

        when:
        List<GameState> moves = gameStateIds.collect { UUID id -> gameStateRepository.findById(id).orElse(null) }

        then:
        Player.WHITE == moves[0].player
        'f3' == moves[0].move

        Player.BLACK == moves[1].player
        'e6' == moves[1].move

        Player.WHITE == moves[2].player
        'g4' == moves[2].move

        Player.BLACK == moves[3].player
        'Qh4#' == moves[3].move

        when: 'end game'

        gameDto = new GameDTO(gameIdString, false, Player.BLACK)
        gameReporter.game(gameIdString, gameDto).subscribe()

        then:
        pollingConditions.eventually {
            Game g = gameRepository.findById(gameId).orElse(null)
            if (!g) return false
            g.winner
        }

        1 == gameRepository.count()
        4 == gameStateRepository.count()

        when:
        game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException('Unable to find expected Game'))

        then:
        gameId == game.id
        blackName == game.blackName
        whiteName == game.whiteName
        !game.draw
        Player.BLACK == game.winner
    }

    void 'test game ending in draw'() {
        given:
        String blackName = 'b_name'
        String whiteName = 'w_name'

        when: 'start game'

        UUID gameId = UUID.randomUUID()
        String gameIdString = gameId
        GameDTO gameDto = new GameDTO(gameIdString, blackName, whiteName)

        gameReporter.game(gameIdString, gameDto).subscribe()

        then:
        pollingConditions.eventually { (6)
            gameRepository.count() > 0
        }

        1 == gameRepository.count()
        0 == gameStateRepository.count()

        when:
        Game game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException('Unable to find expected Game'))

        then:
        gameId == game.id
        blackName == game.blackName
        whiteName == game.whiteName
        !game.draw
        !game.winner

        when: 'make moves'

        List<UUID> gameStateIds = []

        UUID gameStateId = makeMove(gameIdString, Player.WHITE, 'f3', 'rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1', '1. f3')
        gameStateIds << gameStateId

        gameStateId = makeMove(gameIdString, Player.BLACK, 'e6', 'rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2', '1. f3 e6')
        gameStateIds << gameStateId

        then:
        pollingConditions.eventually {
            gameStateRepository.count() > 1
        }

        1 == gameRepository.count()
        2 == gameStateRepository.count()

        when:
        List<GameState> moves = []
        for (UUID id : gameStateIds) {
            moves << gameStateRepository.findById(id).orElseThrow(() ->
                    new IllegalStateException('Unable to find expected GameState'))
        }

        then:
        Player.WHITE == moves[0].player
        'f3' == moves[0].move

        Player.BLACK == moves[1].player
        'e6' == moves[1].move

        when: 'end game'

        gameDto = new GameDTO(gameIdString, true, null)
        gameReporter.game(gameIdString, gameDto).subscribe()

        then:
        pollingConditions.eventually {
            Game g = gameRepository.findById(gameId).orElse(null)
            if (!g) return false
            g.draw
        }

        1 == gameRepository.count()
        2 == gameStateRepository.count()

        when:
        game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException('Unable to find expected Game'))

        then:
        gameId == game.id
        blackName == game.blackName
        whiteName == game.whiteName
        game.draw
        !game.winner
    }

    @Override
    Map<String, String> getProperties() {
        kafka.start()
        ['kafka.bootstrap.servers': kafka.bootstrapServers] (7)
    }

    void cleanup() {
        gameStateRepository.deleteAll()
        gameRepository.deleteAll()
    }

    @KafkaClient
    static interface GameReporter {

        @Topic('chessGame')
        Mono<GameDTO> game(@KafkaKey String gameId, GameDTO game)

        @Topic('chessGameState')
        Mono<GameStateDTO> gameState(@KafkaKey String gameId, GameStateDTO gameState)
    }

    private UUID makeMove(String gameId,
                          Player player,
                          String move,
                          String fen,
                          String pgn) {
        UUID gameStateId = UUID.randomUUID()
        gameReporter.gameState(gameId, new GameStateDTO(gameStateId.toString(),
                gameId, player, move, fen, pgn)).subscribe()
        gameStateId
    }
}
1 Use the @Testcontainers annotation to configure automatic container management (not necessary in Spock tests)
2 Classes that implement TestPropertyProvider must use this annotation to create a single class instance for all tests (not necessary in Spock tests)
3 Implementing TestPropertyProvider allows the test class to provide application configuration properties, in this case the dynamically allocated Kafka broker port
4 The Testcontainer instance for Kafka
5 Dependency injection for the GameReporter interface declared below, a Kafka producer interface that replicates the functionality of the class of the same name in the chess-game microservice
6 Wait a few seconds for the message to arrive; it should happen very quickly, but the message will be sent on a separate thread
7 Configure the Kafka broker port (it will be different unused port each time) so Micronaut Kafka clients and listeners connect to the test broker

Create testcontainers.properties in src/test/resources with this content:

chess-listener/src/test/resources/testcontainers.properties
oracle.container.image=registry.gitlab.com/micronaut-projects/micronaut-graal-tests/oracle-database:18.4.0-xe

Create application-test.yml file in src/test/resources with this content:

chess-listener/src/test/resources/application-test.yml
datasources:
  default:
    url: jdbc:tc:oracle:thin:@/xe
    driverClassName: org.testcontainers.jdbc.ContainerDatabaseDriver
    username: system
    password: oracle
flyway:
  datasources:
    default:
      locations: classpath:db/migration/oracle
      baseline-version: 0
      baseline-on-migrate: true

9.3. Running the tests

To run the tests:

./mvnw test

10. Deploy to OCI

Once you’ve verified that the microservices work with the configured cloud resources, you can deploy the microservices to Compute instances and run everything in Oracle Cloud.

Follow the steps in this guide for each service.

10.1. Instance Principal authentication

The current configuration in application-oraclecloud.yml works when running locally using OCI resources (ATP database and Cloud Streams) but won’t work when deploying the application because it doesn’t make sense to install the Oracle Cloud CLI in Compute instances. Instead, we’ll use Instance Principal authentication.

To use this, we need to update the config, create a dynamic group, and add policy statements granting permissions.

10.1.1. Dynamic Group

Create a Dynamic Group by clicking the Oracle Cloud menu and selecting "Identity & Security" and then click "Dynamic Groups":

dynamicgroup1

Click "Create Dynamic Group":

dynamicgroup2

Then enter a name and description for the group, e.g., "mn-streaming-guide-dg", and a matching rule, i.e., the logic that will be used to determine group membership. We’ll make the rule fairly broad - enter ALL {instance.compartment.id = 'ocid1.compartment.oc1..aaaaaxxxxx'} replacing ocid1.compartment.oc1..aaaaaxxxxx with the compartment OCID where you’re creating your Compute instances and click "Create":

dynamicgroup3

See the Dynamic Group docs for more information.

10.1.2. Dynamic Group Policy Statements

Edit the policy you created earlier and add three new policies: one to grant access to Autonomous Database, one to allow sending stream messages, and one to allow receiving stream messages:

policy4

10.1.3. Configuration

Edit application-oraclecloud.yml in the chess-listener microservice and replace

oci:
  config:
    profile: DEFAULT

with

oci:
  config:
    instance-principal:
      enabled: true

11. Next steps

Read more about Kafka support in the Micronaut framework.