Oracle Cloud Streaming and the Micronaut Framework - Event-Driven Applications at Scale

Use Oracle Cloud Streaming to communicate between your Micronaut applications.

Authors: Burt Beckwith

Micronaut Version: 4.6.3

1. Getting Started

In this guide, we will create two Micronaut microservices written in Java that will use Oracle Cloud Streaming to communicate with each other in an asynchronous and decoupled way.

2. What You Will Need

To complete this guide, you will need the following:

  • Some time on your hands

  • A decent text editor or IDE

  • JDK 11 or greater installed with JAVA_HOME configured appropriately

  • An Oracle Cloud account (create a free trial account at signup.oraclecloud.com)

  • Oracle Cloud CLI installed with local access to Oracle Cloud configured by running oci setup config

  • Docker and Docker Compose installed if you will be running Kafka in Docker and for running tests.

3. Solution

We recommend that you follow the instructions in the next sections and create the application step by step. However, you can go right to the completed example.

4. Writing the Application

The microservices will use Oracle Cloud Streaming and the Kafka API to send and receive messages. The messages will represent chess gameplay events, including game start and end and each move.

The microservices are:

  • chess-game - Has a simple JavaScript and Ajax UI that renders a variable number of chess games that will be auto-played to generate many events

  • chess-listener - Receives the chess event messages and persists them to a database

4.1. chess-game Microservice

Create the chess-game microservice using the Micronaut Command Line Interface or with Micronaut Launch.

mn create-app --features=kafka,graalvm,reactor,testcontainers example.micronaut.chess-game --build=maven --lang=java
If you don’t specify the --build argument, Gradle with the Kotlin DSL is used as the build tool.
If you don’t specify the --lang argument, Java is used as the language.
If you don’t specify the --test argument, JUnit is used for Java and Kotlin, and Spock is used for Groovy.

If you use Micronaut Launch, select Micronaut Application as application type and add the kafka, graalvm, reactor, and testcontainers features.

The previous command creates a directory named chess-game and a Micronaut application inside it with default package example.micronaut.

In addition to the dependencies added by the testcontainers feature, we also need a test dependency for Kafka in Testcontainers, along with one for the Awaitility library:

pom.xml
<dependency>
    <groupId>org.testcontainers</groupId>
    <artifactId>kafka</artifactId>
    <scope>test</scope>
</dependency>
<dependency>
    <groupId>org.awaitility</groupId>
    <artifactId>awaitility</artifactId>
    <version>4.2.2</version>
    <scope>test</scope>
</dependency>

4.1.1. DTOs

Create an enum for the chess players:

chess-game/src/main/java/example/micronaut/chess/dto/Player.java
package example.micronaut.chess.dto;

import com.fasterxml.jackson.annotation.JsonValue;

public enum Player {
    WHITE("w"),
    BLACK("b");

    private final String color;

    Player(String color) {
        this.color = color;
    }

    @JsonValue
    public String toString() {
        return color;
    }
}

Create a GameDTO data-transfer object to represent game data:

chess-game/src/main/java/example/micronaut/chess/dto/GameDTO.java
package example.micronaut.chess.dto;

import com.fasterxml.jackson.annotation.JsonTypeInfo;
import io.micronaut.core.annotation.Creator;
import io.micronaut.core.annotation.Introspected;
import io.micronaut.core.annotation.NonNull;
import io.micronaut.core.annotation.Nullable;

import jakarta.validation.constraints.NotNull;
import jakarta.validation.constraints.Size;

import static com.fasterxml.jackson.annotation.JsonTypeInfo.Id.NAME;

@Introspected (1)
@JsonTypeInfo(use = NAME, property = "_className") (2)
public class GameDTO {

    @Size(max = 36)
    @NotNull
    private final String id;

    @Size(max = 255)
    @Nullable
    private final String blackName;

    @Size(max = 255)
    @Nullable
    private final String whiteName;

    private final boolean draw;

    @Size(max = 1)
    private final Player winner;

    @Creator (3)
    public GameDTO(@NonNull String id,
                   @Nullable String blackName,
                   @Nullable String whiteName,
                   boolean draw,
                   @Nullable Player winner) {
        this.id = id;
        this.blackName = blackName;
        this.whiteName = whiteName;
        this.draw = draw;
        this.winner = winner;
    }

    public GameDTO(@NonNull String id,
                   @NonNull String blackName,
                   @NonNull String whiteName) {
        this(id, blackName, whiteName, false, null);
    }

    public GameDTO(@NonNull String id,
                   boolean draw,
                   @Nullable Player winner) {
        this(id, null, null, draw, winner);
    }

    @NonNull
    public String getId() {
        return id;
    }

    @Nullable
    public String getBlackName() {
        return blackName;
    }

    @Nullable
    public String getWhiteName() {
        return whiteName;
    }

    public boolean isDraw() {
        return draw;
    }

    @Nullable
    public Player getWinner() {
        return winner;
    }
}
1 Declare the @Serdeable annotation at the type level in your source code to allow the type to be serialized or deserialized.
2 Annotate with @JsonTypeInfo to include the class name without package in the "_className" property
3 Annotate with @Creator to indicate the constructor to use when deserializing from JSON

Create a GameStateDTO data-transfer object to represent game move data:

chess-game/src/main/java/example/micronaut/chess/dto/GameStateDTO.java
package example.micronaut.chess.dto;

import com.fasterxml.jackson.annotation.JsonTypeInfo;
import io.micronaut.core.annotation.Introspected;
import io.micronaut.core.annotation.NonNull;

import jakarta.validation.constraints.NotNull;
import jakarta.validation.constraints.Size;

import static com.fasterxml.jackson.annotation.JsonTypeInfo.Id.NAME;

/**
 * DTO for <code>GameState</code> entity.
 */
@Introspected (1)
@JsonTypeInfo(use = NAME, property = "_className") (2)
public class GameStateDTO {

    @Size(max = 36)
    @NotNull
    private final String id;

    @Size(max = 36)
    @NotNull
    private final String gameId;

    @Size(max = 1)
    @NotNull
    private final Player player;

    @Size(max = 100)
    @NotNull
    private final String fen;

    @NotNull
    private final String pgn;

    @Size(max = 10)
    @NotNull
    private final String move;

    public GameStateDTO(@NonNull String id,
                        @NonNull String gameId,
                        @NonNull Player player,
                        @NonNull String move,
                        @NonNull String fen,
                        @NonNull String pgn) {
        this.id = id;
        this.gameId = gameId;
        this.player = player;
        this.move = move;
        this.fen = fen;
        this.pgn = pgn;
    }

    @NonNull
    public String getId() {
        return id;
    }

    @NonNull
    public String getGameId() {
        return gameId;
    }

    @NonNull
    public Player getPlayer() {
        return player;
    }

    @NonNull
    public String getFen() {
        return fen;
    }

    @NonNull
    public String getPgn() {
        return pgn;
    }

    @NonNull
    public String getMove() {
        return move;
    }
}
1 Declare the @Serdeable annotation at the type level in your source code to allow the type to be serialized or deserialized.
2 Annotate with @JsonTypeInfo to include the class name without package in the "_className" property

4.1.2. GameReporter

Create a GameReporter Kafka client to send chess-related messages:

chess-game/src/main/java/example/micronaut/chess/GameReporter.java
package example.micronaut.chess;

import example.micronaut.chess.dto.GameDTO;
import example.micronaut.chess.dto.GameStateDTO;
import io.micronaut.configuration.kafka.annotation.KafkaClient;
import io.micronaut.configuration.kafka.annotation.KafkaKey;
import io.micronaut.configuration.kafka.annotation.Topic;
import io.micronaut.core.annotation.NonNull;
import reactor.core.publisher.Mono;

@KafkaClient (1)
public interface GameReporter {

    @Topic("chessGame") (2)
    @NonNull
    Mono<GameDTO> game(@NonNull @KafkaKey String gameId,  (3) (4)
                       @NonNull GameDTO game);

    @Topic("chessGameState") (2)
    @NonNull
    Mono<GameStateDTO> gameState(@NonNull @KafkaKey String gameId,  (3) (4)
                                 @NonNull GameStateDTO gameState);
}
1 Annotate the class with @KafkaClient to declare it as a Kafka message producer; the Micronaut framework will generate the sending code at compile time
2 Annotate the method with @Topic and specify the topic name
3 By returning a reactive type, the Micronaut framework will use non-blocking code to send the message
4 Use the Game primary key as the Kafka partition key

4.1.3. GameController

Create a GameController class to contain Ajax endpoints for the front end:

chess-game/src/main/java/example/micronaut/chess/GameController.java
package example.micronaut.chess;

import example.micronaut.chess.dto.Player;
import example.micronaut.chess.dto.GameDTO;
import example.micronaut.chess.dto.GameStateDTO;
import io.micronaut.http.annotation.Controller;
import io.micronaut.http.annotation.PathVariable;
import io.micronaut.http.annotation.Post;
import io.micronaut.http.annotation.Status;
import io.micronaut.scheduling.TaskExecutors;
import io.micronaut.scheduling.annotation.ExecuteOn;
import reactor.core.publisher.Mono;

import java.util.UUID;

import static io.micronaut.http.HttpStatus.CREATED;
import static io.micronaut.http.HttpStatus.NO_CONTENT;
import static io.micronaut.http.MediaType.APPLICATION_FORM_URLENCODED;
import static io.micronaut.http.MediaType.TEXT_PLAIN;

@Controller("/game") (1)
@ExecuteOn(TaskExecutors.BLOCKING) (2)
class GameController {

    private final GameReporter gameReporter;

    GameController(GameReporter gameReporter) {
        this.gameReporter = gameReporter;
    }

    @Post(value = "/start", (3)
          consumes = APPLICATION_FORM_URLENCODED, (4)
          produces = TEXT_PLAIN) (5)
    @Status(CREATED) (6)
    Mono<String> start(String b, (7)
                       String w) {
        GameDTO game = new GameDTO(UUID.randomUUID().toString(), b, w); (8)
        return gameReporter.game(game.getId(), game).map(gameDTO -> game.getId()); (9)
    }

    @Post(value = "/move/{gameId}", (10)
          consumes = APPLICATION_FORM_URLENCODED) (11)
    @Status(CREATED) (12)
    void move(@PathVariable String gameId,
              Player player,
              String move,
              String fen,
              String pgn) {
        GameStateDTO gameState = new GameStateDTO(UUID.randomUUID().toString(),
                gameId, player, move, fen, pgn);
        gameReporter.gameState(gameId, gameState).subscribe(); (13)
    }

    @Post("/checkmate/{gameId}/{player}") (14)
    @Status(NO_CONTENT) (15)
    void checkmate(@PathVariable String gameId,
                   @PathVariable Player player) {
        GameDTO game = new GameDTO(gameId, false, player);
        gameReporter.game(gameId, game).subscribe(); (16)
    }

    @Post("/draw/{gameId}") (17)
    @Status(NO_CONTENT) (18)
    void draw(@PathVariable String gameId) {
        GameDTO game = new GameDTO(gameId, true, null);
        gameReporter.game(gameId, game).subscribe(); (19)
    }
}
1 The class is defined as a controller with the @Controller annotation mapped to the path /game.
2 It is critical that any blocking I/O operations (such as fetching the data from the database) are offloaded to a separate thread pool that does not block the Event loop.
3 The method accepts HTTP POST requests to indicate a new game has started
4 The method accepts encoded form data (the two players' names)
5 The response will be plain text and contain the ID of the persisted Game
6 Send a "Created" (201) status to indicate a Game was persisted
7 Return a reactive type to configure a reactive response
8 Assign the game’s primary key as a UUID
9 Use the GameReporter to send a Kafka message with new game data
10 The method accepts HTTP POST requests to indicate a move has occurred
11 The method accepts encoded form data (the move information)
12 Send a "Created" (201) status to indicate a GameState was persisted
13 Use the GameReporter to send a Kafka message with game move data
14 The method accepts HTTP POST requests to indicate the game ended with a checkmate
15 Send a "No Content" (204) status to indicate success and no response body
16 Use the GameReporter to send a Kafka message that the game ended in a checkmate
17 The method accepts HTTP POST requests to indicate the game ended with a draw
18 Send a "No Content" (204) status to indicate success and no response body
19 Use the GameReporter to send a Kafka message that the game ended in a draw

4.1.4. Development environment

Modify the Application class to use dev as a default environment:

The Micronaut framework supports the concept of one or many default environments. A default environment is one that is only applied if no other environments are explicitly specified or deduced.

chess-game/src/main/java/example/micronaut/Application.java
package example.micronaut;

import io.micronaut.runtime.Micronaut;

import static io.micronaut.context.env.Environment.DEVELOPMENT;

public class Application {

    public static void main(String[] args) {
        Micronaut.build(args)
                .mainClass(Application.class)
                .defaultEnvironments(DEVELOPMENT)
                .start();
    }
}

Delete the kafka.bootstrap.servers config option from application.yml and move it to application-dev.yml.

Create src/main/resources/application-dev.yml. The Micronaut framework applies this configuration file only for the dev environment.

chess-game/src/main/resources/application-dev.yml
kafka:
  bootstrap:
    servers: localhost:9092 (1)
1 Use local Kafka in the development environment

4.1.5. Static Resources

Update application.yml to add static resource configuration:

chess-game/src/main/resources/application.yml
micronaut:
  router:
    static-resources:
      default:
        paths: classpath:public (1)
1 Configure the Framework to look for static resources in src/main/resources/public.

4.1.6. UI Resources

Create index.html with the simple chess game UI:

chess-game/src/main/resources/public/index.html
<!doctype html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <title>Micronaut Chess Multi</title>
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <link rel="shortcut icon" type="image/png" href="favicon-32x32.png">
    <link rel="stylesheet"
          href="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.css"
          integrity="sha384-q94+BZtLrkL1/ohfjR8c6L+A6qzNH9R2hBLwyoAfu3i/WCvQjzL2RQJ3uNHDISdU"
          crossorigin="anonymous">
    <style>
        .gamesRow {
            width: 100%;
            margin: 0 auto;
        }
        .gameContainer {
            display: inline-block;
        }
    </style>
</head>
<body>

<div id="counts">
    <div>
        <label for="rowCount">Rows:&nbsp;</label><input type="number" value="1" min="1" max="10" id="rowCount">
    </div>
    <div>
        <label for="gamesPerRow">Games per row:&nbsp;</label><input type="number" value="1" min="1" max="10" id="gamesPerRow">
    </div>
    <div>
        <label for="playDelay">Play delay milliseconds:&nbsp;</label><input type="number" value="5" min="1" id="playDelay">
    </div>
    <div>
        <button id="startButton">START</button>
    </div>
</div>

<div id="gamesContainer"></div>

<script src="https://code.jquery.com/jquery-3.5.1.min.js"
        integrity="sha384-ZvpUoO/+PpLXR1lu4jmpXWu80pZlYUAfxl5NsBMWOEPSjUn/6Z/hRTt8+pR6L4N2"
        crossorigin="anonymous"></script>
<script src="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.js"
        integrity="sha384-8Vi8VHwn3vjQ9eUHUxex3JSN/NFqUg3QbPyX8kWyb93+8AC/pPWTzj+nHtbC5bxD"
        crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.12.0/chess.min.js"
        integrity="sha512-ujGsB4vTyNcSuViwM2DJ0+G2BIViQJl2rVBZBekStznA9Hq96+Wd9+jwu9zlttp0U2/9CYhgR7pOt2j+E6yewg=="
        crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<script src="micronaut-chess.js"></script>
</body>
</html>

The HTML page includes the chessboard.js JavaScript library to create a chess board and the chess.js JavaScript library for chess game logic.

Create micronaut-chess.js used by index.html with the JavaScript code:

chess-game/src/main/resources/public/micronaut-chess.js
function updateStatus(n, started) {

    if (started) {
        onMove(n);
    }

    const game = GAMES[n];
    if (game.in_checkmate()) {
        onCheckmate(n);
    }
    else if (game.in_draw()) {
        onDraw(n);
    }
}

function onGameStart(n) {
    $.post('/game/start', { b: BLACK_NAMES[n], w: WHITE_NAMES[n]}, function (data) {
        const gameId = data;
        GAME_IDS[n] = gameId;
        $('#gameId' + n).text('Game ID: ' + gameId);
        window.setTimeout(function () {
            makeRandomMove(n);
        }, 2000); // delay a bit so the Game is persisted
    });
}

function onMove(n) {
    const game = GAMES[n];
    const history = game.history();
    const move = history[history.length - 1];

    $.post('/game/move/' + GAME_IDS[n], {
        player: other(n),
        fen: game.fen(),
        pgn: game.pgn(),
        move: move
    });
}

function onCheckmate(n) {
    const winner = other(n);
    $.post('/game/checkmate/' + GAME_IDS[n] + '/' + winner);
}

function onDraw(n) {
    $.post('/game/draw/' + GAME_IDS[n]);
}

function other(n) {
    return GAMES[n].turn() === 'b' ? 'w' : 'b';
}

function makeRandomMove(n) {

    const game = GAMES[n];

    if (game.game_over()) {
        restart(n);
        return;
    }

    const possibleMoves = game.moves();
    const moveIndex = Math.floor(Math.random() * possibleMoves.length);
    game.move(possibleMoves[moveIndex]);
    BOARDS[n].position(game.fen());
    updateStatus(n, true);

    window.setTimeout(function () {
        makeRandomMove(n);
    }, playDelay);
}

function restart(n) {
    BOARDS[n].position(FEN_INITIAL);
    GAMES[n].load(FEN_INITIAL);
    updateStatus(n, false);
    onGameStart(n);
}

function startGames() {
    $('#counts').toggle();

    playDelay = parseInt($('#playDelay').val(), 10);

    const rowCount = parseInt($('#rowCount').val(), 10);
    const gamesPerRow = parseInt($('#gamesPerRow').val(), 10);
    const hWidth = (window.innerWidth - 50) / gamesPerRow;
    const vWidth = window.innerHeight / rowCount - 50;
    const gameWidth = Math.min(400, hWidth, vWidth);

    for (let r = 0; r < rowCount; r++) {

        const gamesContainer = $('#gamesContainer');
        gamesContainer.append(
            '<div id="gamesRow' + r + '" class="gamesRow"></div>'
        );

        for (let c = 0; c < gamesPerRow; c++) {

            const n = r * gamesPerRow + c;

            const gamesRow = $('#gamesRow' + r);
            gamesRow.append(
                '<div class="gameContainer" style="width: ' + gameWidth + 'px">' +
                '<div id="chessboard' + n + '"></div>' +
                '<div><span id="gameId' + n + '"></span></div>' +
                '</div>'
            );

            GAMES[n] = new Chess();
            BLACK_NAMES[n] = 'b' + n;
            WHITE_NAMES[n] = 'w' + n;

            BOARDS[n] = Chessboard('chessboard' + n, {
                position: 'start',
                appearSpeed: 0,
                moveSpeed: 0
            });

            updateStatus(n, false);
            onGameStart(n);
        }
    }
}

const FEN_INITIAL = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
const GAME_IDS = [];
const BOARDS = [];
const BLACK_NAMES = [];
const WHITE_NAMES = [];
const GAMES = [];
let playDelay = 5;

$('#startButton').on('click', startGames);

Copy these chess piece images to src/main/resources/public/img/chesspieces/wikipedia (the path must be correct because it is hard-coded in chessboard.js):

bB bK bN bP bQ bR

wB wK wN wP wQ wR

Right-click each image and save to your local file system, or extract the completed example zip file linked above and get them from there.

4.2. chess-listener Microservice

Create the chess-listener microservice using the Micronaut Command Line Interface or with Micronaut Launch.

mn create-app --features=kafka,graalvm,data-jdbc,flyway,reactor,testcontainers example.micronaut.chess-listener --build=maven --lang=java
If you don’t specify the --build argument, Gradle with the Kotlin DSL is used as the build tool.
If you don’t specify the --lang argument, Java is used as the language.
If you don’t specify the --test argument, JUnit is used for Java and Kotlin, and Spock is used for Groovy.

If you use Micronaut Launch, select Micronaut Application as application type and add the kafka, graalvm, data-jdbc, flyway, reactor, and testcontainers features.

The previous command creates a directory named chess-listener and a Micronaut application inside it with default package example.micronaut.

In addition to the dependencies added by the testcontainers feature, we also need a test dependency for Kafka and Oracle in Testcontainers, along with one for the Awaitility library:

pom.xml
<dependency>
    <groupId>org.testcontainers</groupId>
    <artifactId>kafka</artifactId>
    <scope>test</scope>
</dependency>
<dependency>
    <groupId>org.testcontainers</groupId>
    <artifactId>oracle-xe</artifactId>
    <scope>test</scope>
</dependency>
<dependency>
    <groupId>org.awaitility</groupId>
    <artifactId>awaitility</artifactId>
    <version>4.2.2</version>
    <scope>test</scope>
</dependency>

4.2.1. Flyway

Enable Flyway database migrations for all environments by adding this configuration to application.yml:

chess-listener/src/main/resources/application.yml
flyway:
  datasources:
    default:
      enabled: true

4.2.2. DTOs

The same data transfer objects (GameDTO and GameStateDTO…​) as above in the chess-game microservice. In a real application, these would be in a shared library, but to keep things simple, we’ll just duplicate them.

4.2.3. Entity Classes

Create a Game entity to represent persistent game data:

chess-listener/src/main/java/example/micronaut/chess/entity/Game.java
package example.micronaut.chess.entity;

import example.micronaut.chess.dto.Player;
import example.micronaut.chess.dto.GameDTO;
import io.micronaut.core.annotation.NonNull;
import io.micronaut.core.annotation.Nullable;
import io.micronaut.data.annotation.DateCreated;
import io.micronaut.data.annotation.DateUpdated;
import io.micronaut.data.annotation.Id;
import io.micronaut.data.annotation.MappedEntity;

import jakarta.validation.constraints.NotNull;
import jakarta.validation.constraints.Size;
import java.time.LocalDateTime;
import java.util.UUID;

@MappedEntity("GAME")
public class Game {

    @Id
    @NotNull
    @NonNull
    private final UUID id;

    @Size(max = 255)
    @NonNull
    private final String blackName;

    @Size(max = 255)
    @NonNull
    private final String whiteName;

    @DateCreated
    private LocalDateTime dateCreated;

    @DateUpdated
    private LocalDateTime dateUpdated;

    private boolean draw;

    @Nullable
    @Size(max = 1)
    private Player winner;

    public Game(@NonNull UUID id,
                @NonNull String blackName,
                @NonNull String whiteName) {
        this.id = id;
        this.blackName = blackName;
        this.whiteName = whiteName;
    }

    @NonNull
    public UUID getId() {
        return id;
    }

    @NonNull
    public String getBlackName() {
        return blackName;
    }

    @NonNull
    public String getWhiteName() {
        return whiteName;
    }

    public LocalDateTime getDateCreated() {
        return dateCreated;
    }

    public void setDateCreated(LocalDateTime dateCreated) {
        this.dateCreated = dateCreated;
    }

    public LocalDateTime getDateUpdated() {
        return dateUpdated;
    }

    public void setDateUpdated(LocalDateTime dateUpdated) {
        this.dateUpdated = dateUpdated;
    }

    public boolean isDraw() {
        return draw;
    }

    public void setDraw(boolean draw) {
        this.draw = draw;
    }

    public Player getWinner() {
        return winner;
    }

    public void setWinner(Player winner) {
        this.winner = winner;
    }

    @NonNull
    public GameDTO toDto() {
        return new GameDTO(id.toString(), blackName, whiteName, draw, winner);
    }
}

Create a GameState entity to represent persistent game move data:

chess-listener/src/main/java/example/micronaut/chess/entity/GameState.java
package example.micronaut.chess.entity;

import example.micronaut.chess.dto.Player;
import example.micronaut.chess.dto.GameStateDTO;
import io.micronaut.data.annotation.DateCreated;
import io.micronaut.data.annotation.Id;
import io.micronaut.data.annotation.MappedEntity;
import io.micronaut.core.annotation.NonNull;
import io.micronaut.data.annotation.Relation;

import jakarta.validation.constraints.NotNull;
import jakarta.validation.constraints.Size;
import java.time.LocalDateTime;
import java.util.UUID;

import static io.micronaut.data.annotation.Relation.Kind.MANY_TO_ONE;

@MappedEntity("GAME_STATE")
public class GameState {

    @Id
    @NotNull
    @NonNull
    private final UUID id;

    @Relation(MANY_TO_ONE)
    @NotNull
    @NonNull
    private final Game game;

    @DateCreated
    private LocalDateTime dateCreated;

    @Size(max = 1)
    @NotNull
    @NonNull
    private final Player player;

    // https://en.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Notation
    @Size(max = 100)
    @NotNull
    @NonNull
    private final String fen;

    // https://en.wikipedia.org/wiki/Portable_Game_Notation
    @NotNull
    @NonNull
    private final String pgn;

    @Size(max = 10)
    @NotNull
    @NonNull
    private final String move;

    public GameState(@NonNull UUID id,
                     @NonNull Game game,
                     @NonNull Player player,
                     @NonNull String move,
                     @NonNull String fen,
                     @NonNull String pgn) {
        this.id = id;
        this.game = game;
        this.player = player;
        this.move = move;
        this.fen = fen;
        this.pgn = pgn;
    }

    @NonNull
    public UUID getId() {
        return id;
    }

    @NonNull
    public Game getGame() {
        return game;
    }

    public LocalDateTime getDateCreated() {
        return dateCreated;
    }

    public void setDateCreated(LocalDateTime dateCreated) {
        this.dateCreated = dateCreated;
    }

    @NonNull
    public Player getPlayer() {
        return player;
    }

    @NonNull
    public String getFen() {
        return fen;
    }

    @NonNull
    public String getPgn() {
        return pgn;
    }

    @NonNull
    public String getMove() {
        return move;
    }

    @NonNull
    public GameStateDTO toDto() {
        return new GameStateDTO(id.toString(), game.getId().toString(), player, move, fen, pgn);
    }
}

4.2.4. Repositories

Create a "base" GameRepository interface to have access to methods for Game entity persistence:

chess-listener/src/main/java/example/micronaut/chess/repository/GameRepository.java
package example.micronaut.chess.repository;

import example.micronaut.chess.entity.Game;
import io.micronaut.data.repository.CrudRepository;

import java.util.UUID;

public interface GameRepository extends CrudRepository<Game, UUID> {
}

and a H2GameRepository interface that extends GameRepository and specifies the H2 dialect to use an in-memory H2 database in the development environment (we’ll also be creating an Oracle repository):

chess-listener/src/main/java/example/micronaut/chess/repository/H2GameRepository.java
package example.micronaut.chess.repository;

import io.micronaut.context.annotation.Primary;
import io.micronaut.context.annotation.Requires;
import io.micronaut.data.jdbc.annotation.JdbcRepository;

import static io.micronaut.context.env.Environment.DEVELOPMENT;
import static io.micronaut.data.model.query.builder.sql.Dialect.H2;

@Primary
@JdbcRepository(dialect = H2) (1)
@Requires(env = DEVELOPMENT) (2)
public interface H2GameRepository extends GameRepository {
}
1 Annotate with @JdbcRepository to make this a Micronaut Data JDBC repository, and specify the H2 dialect. The Micronaut framework will generate persistence logic at compile time and use H2-specific SQL.
2 Restrict the bean to be available only in the development environment

Create a "base" GameStateRepository interface to have access to methods for GameState entity persistence:

chess-listener/src/main/java/example/micronaut/chess/repository/GameStateRepository.java
package example.micronaut.chess.repository;

import example.micronaut.chess.entity.GameState;
import io.micronaut.core.annotation.NonNull;
import io.micronaut.data.annotation.Join;
import io.micronaut.data.repository.CrudRepository;

import jakarta.validation.constraints.NotNull;
import java.util.Optional;
import java.util.UUID;

import static io.micronaut.data.annotation.Join.Type.FETCH;

public interface GameStateRepository extends CrudRepository<GameState, UUID> {

    @Override
    @NonNull
    @Join(value = "game", type = FETCH) (1)
    Optional<GameState> findById(@NotNull @NonNull UUID id);
}
1 Override the findById method from CrudRepository to add a @Join annotation. This will configure the SQL query to load Game data when retrieving a GameState to resolve the game property.

Also create a H2GameStateRepository interface that extends GameStateRepository:

chess-listener/src/main/java/example/micronaut/chess/repository/H2GameStateRepository.java
package example.micronaut.chess.repository;

import io.micronaut.context.annotation.Primary;
import io.micronaut.context.annotation.Requires;
import io.micronaut.data.jdbc.annotation.JdbcRepository;

import static io.micronaut.context.env.Environment.DEVELOPMENT;
import static io.micronaut.data.model.query.builder.sql.Dialect.H2;

@Primary
@JdbcRepository(dialect = H2)
@Requires(env = DEVELOPMENT)
public interface H2GameStateRepository extends GameStateRepository {
}

4.2.5. GameService

Create GameService to coordinate transactional persistence using GameRepository and GameStateRepository:

chess-listener/src/main/java/example/micronaut/chess/GameService.java
package example.micronaut.chess;

import example.micronaut.chess.dto.GameDTO;
import example.micronaut.chess.dto.GameStateDTO;
import example.micronaut.chess.entity.Game;
import example.micronaut.chess.entity.GameState;
import example.micronaut.chess.repository.GameRepository;
import example.micronaut.chess.repository.GameStateRepository;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import io.micronaut.core.annotation.NonNull;
import jakarta.inject.Singleton;
import jakarta.transaction.Transactional;
import java.util.UUID;

@Singleton
@Transactional
public class GameService {

    private final Logger log = LoggerFactory.getLogger(GameService.class.getName());

    private final GameRepository gameRepository;
    private final GameStateRepository gameStateRepository;

    GameService(GameRepository gameRepository,
                GameStateRepository gameStateRepository) {
        this.gameRepository = gameRepository;
        this.gameStateRepository = gameStateRepository;
    }

    public Game newGame(GameDTO gameDTO) {
        log.debug("New game {}, black: {}, white: {}",
                gameDTO.getId(), gameDTO.getBlackName(), gameDTO.getWhiteName());
        Game game = new Game(UUID.fromString(gameDTO.getId()),
                gameDTO.getBlackName(), gameDTO.getWhiteName());
        return gameRepository.save(game);
    }

    public void newGameState(GameStateDTO gameStateDTO) {
        Game game = findGame(gameStateDTO.getGameId());
        GameState gameState = new GameState(
                UUID.fromString(gameStateDTO.getId()), game,
                gameStateDTO.getPlayer(), gameStateDTO.getMove(),
                gameStateDTO.getFen(), gameStateDTO.getPgn());
        gameStateRepository.save(gameState);
    }

    public void checkmate(GameDTO gameDTO) {
        log.debug("Game {} ended with winner: {}",
                gameDTO.getId(), gameDTO.getWinner());
        Game game = findGame(gameDTO.getId());
        game.setWinner(gameDTO.getWinner());
        gameRepository.update(game);
    }

    public void draw(GameDTO gameDTO) {
        log.debug("Game {} ended in a draw", gameDTO.getId());
        Game game = findGame(gameDTO.getId());
        game.setDraw(true);
        gameRepository.update(game);
    }

    @NonNull
    private Game findGame(String gameId) {
        return gameRepository.findById(UUID.fromString(gameId)).orElseThrow(() ->
                new IllegalArgumentException("Game with id '" + gameId + "' not found"));
    }
}

4.2.6. ChessListener

Create ChessListener Kafka listener to receive messages sent from the chess-game microservice:

chess-listener/src/main/java/example/micronaut/chess/ChessListener.java
package example.micronaut.chess;

import example.micronaut.chess.dto.GameDTO;
import example.micronaut.chess.dto.GameStateDTO;
import io.micronaut.configuration.kafka.annotation.KafkaListener;
import io.micronaut.configuration.kafka.annotation.Topic;

import static io.micronaut.configuration.kafka.annotation.OffsetReset.EARLIEST;

@KafkaListener(offsetReset = EARLIEST) (1)
class ChessListener {

    private final GameService gameService;

    ChessListener(GameService gameService) { (2)
        this.gameService = gameService;
    }

    @Topic("chessGame") (3)
    void onGame(GameDTO gameDTO) {
        if (gameDTO.isDraw()) {
            gameService.draw(gameDTO); (4)
        }
        else if (gameDTO.getWinner() != null) {
            gameService.checkmate(gameDTO); (5)
        }
        else {
            gameService.newGame(gameDTO); (6)
        }
    }

    @Topic("chessGameState") (3)
    void onGameState(GameStateDTO gameState) {
        gameService.newGameState(gameState); (7)
    }
}
1 Annotate the class with @KafkaListener to declare it as a Kafka message listener; the Micronaut framework will generate the receiving code at compile time
2 Dependency injection for GameService
3 Annotate the method with @Topic and specify the topic name
4 Use GameService to record that the game ended in a draw
5 Use GameService to record that the game ended in checkmate
6 Use GameService to record that a new game has started
7 Use GameService to record that a new game move occurred

4.2.7. Development environment

Modify the Application class to use dev as a default environment:

The Micronaut framework supports the concept of one or many default environments. A default environment is one that is only applied if no other environments are explicitly specified or deduced.

chess-listener/src/main/java/example/micronaut/Application.java
package example.micronaut;

import io.micronaut.runtime.Micronaut;

import static io.micronaut.context.env.Environment.DEVELOPMENT;

public class Application {

    public static void main(String[] args) {
        Micronaut.build(args)
                .mainClass(Application.class)
                .defaultEnvironments(DEVELOPMENT)
                .start();
    }
}

Create src/main/resources/application-dev.yml. The Micronaut framework applies this configuration file only for the dev environment.

chess-listener/src/main/resources/application-dev.yml
micronaut:
  server:
    port: 8081 (1)

datasources:
  default:
    url: jdbc:h2:mem:devDb;MVCC=TRUE;LOCK_TIMEOUT=10000;DB_CLOSE_ON_EXIT=FALSE (2)
    driverClassName: org.h2.Driver
    username: sa
    password: ''
    schema-generate: none
    dialect: H2

kafka:
  bootstrap:
    servers: localhost:9092 (3)

flyway:
  datasources:
    default:
      locations:
        - classpath:db/migration/h2 (4)
1 Run this microservice on port 8081; chess-game will run on the default port 8080
2 Use an in-memory H2 database. Delete the datasources block so it’s only in application-dev.yml
3 Use local Kafka. Delete the kafka.bootstrap.servers property so it’s only in application-dev.yml
4 Configure Flyway to look for migration scripts in src/main/resources/db/migration/h2

4.2.8. H2 Flyway Migration Script

Create a database migration script to create the database tables:

chess-listener/src/main/resources/db/migration/h2/V1__create-schema.sql
CREATE TABLE game (
    id CHAR(36) PRIMARY KEY,
    black_name VARCHAR(255) NOT NULL,
    white_name VARCHAR(255) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    date_updated TIMESTAMP NOT NULL,
    draw BOOLEAN NOT NULL,
    winner CHAR(1)
);

CREATE TABLE game_state (
    id CHAR(36) PRIMARY KEY,
    game_id CHAR(36) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    player CHAR(1) NOT NULL,
    fen VARCHAR(100) NOT NULL,
    pgn CLOB NOT NULL,
    move VARCHAR(10) NOT NULL,
    CONSTRAINT fk_game_state_game FOREIGN KEY (game_id) REFERENCES game(id)
);

5. Kafka

We’ll use Oracle Cloud Streaming in the "real" application, but for local development, we can use a local Kafka instance.

5.1. Install Kafka

A fast way to start using Kafka is via Docker. Create this docker-compose.yml file:

docker/docker-compose.yml
version: '2'
services:
  zookeeper:
    image: confluentinc/cp-zookeeper
    ports:
      - 2181:2181 (1)
    environment:
      ZOOKEEPER_CLIENT_PORT: 2181
      ZOOKEEPER_TICK_TIME: 2000
  kafka:
    image: confluentinc/cp-kafka
    depends_on:
      - zookeeper
    ports:
      - 9092:9092 (2)
    environment:
      KAFKA_ZOOKEEPER_CONNECT: zookeeper:2181
      KAFKA_ADVERTISED_LISTENERS: PLAINTEXT://kafka:29092,PLAINTEXT_HOST://localhost:9092
      KAFKA_LISTENER_SECURITY_PROTOCOL_MAP: PLAINTEXT:PLAINTEXT,PLAINTEXT_HOST:PLAINTEXT
      KAFKA_INTER_BROKER_LISTENER_NAME: PLAINTEXT
      KAFKA_OFFSETS_TOPIC_REPLICATION_FACTOR: 1
1 Zookeeper uses port 2181 by default, but change the value if needed
2 Kafka uses port 9092 by default, but change the value if needed

Start Zookeeper and Kafka (use CTRL-C to stop both):

docker-compose up

6. Running the application

Start the chess-game microservice:

chess-game
./mvnw mn:run
16:35:55.614 [main] INFO  io.micronaut.runtime.Micronaut - Startup completed in 576ms. Server Running: http://localhost:8080

Start the chess-listener microservice:

chess-listener
./mvnw mn:run
16:35:55.614 [main] INFO  io.micronaut.runtime.Micronaut - Startup completed in 623ms. Server Running: http://localhost:8081

Test the app functionality by opening http://localhost:8080/ in a browser. The UI lets you choose one or more chess games that will auto-play with the specified delay between plays. Events (game start and end, player moves) are sent to the server via Ajax and then sent to the chess-listener microservice for processing, analysis, etc.

You can, for example, start a single game with a moderately large delay between plays:

ui1

A single board is displayed:

ui2

Or you can start multiple games with a short delay (or any combination you want):

ui3

Multiple simultaneous boards are displayed:

ui4

7. Moving to Oracle Cloud

7.1. Oracle Autonomous Database (ATP)

Update the chess-listener microservice to support Oracle in addition to the in-memory H2 database.

Use the Oracle Autonomous Database guide to provision an Oracle database at OCI.

7.1.1. Dependencies

Add the micronaut-oraclecloud-atp dependency to the chess-listener microservice to support using ATP:

pom.xml
<dependency>
    <groupId>io.micronaut.oraclecloud</groupId>
    <artifactId>micronaut-oraclecloud-atp</artifactId>
    <scope>compile</scope>
</dependency>

7.1.2. Configuration

Create src/main/resources/application-oraclecloud.yml. The Micronaut framework applies this configuration file only for the oraclecloud environment.

chess-listener/src/main/resources/application-oraclecloud.yml
datasources:
  default:
    ocid: (1)
    walletPassword: (2)
    username: micronautdemo
    password: (3)

oci:
  config:
    profile: DEFAULT (4)

flyway:
  datasources:
    default:
      locations:
        - classpath:db/migration/oracle (5)
1 Set the value of the ocid property with the database OCID unique identifier you saved when creating the database
2 Set the walletPassword property with a password to encrypt the wallet keys (must be at least 8 characters and include at least 1 letter and either 1 numeric or special character)
3 Set the password property with the micronautdemo schema user password you created
4 Change the profile name if you’re not using the default, and optionally add a value for the path to the config file if necessary as described in the Authentication section of the Micronaut Oracle Cloud docs
5 Configure Flyway to look for migration scripts in src/main/resources/db/migration/oracle

7.1.3. Repositories

Create the OracleGameRepository interface that extends GameRepository and specifies the ORACLE dialect in the oraclecloud environment:

chess-listener/src/main/java/example/micronaut/chess/repository/OracleGameRepository.java
package example.micronaut.chess.repository;

import io.micronaut.context.annotation.Primary;
import io.micronaut.context.annotation.Requires;
import io.micronaut.data.jdbc.annotation.JdbcRepository;

import static io.micronaut.context.env.Environment.ORACLE_CLOUD;
import static io.micronaut.context.env.Environment.TEST;
import static io.micronaut.data.model.query.builder.sql.Dialect.ORACLE;

@Primary
@JdbcRepository(dialect = ORACLE) (1)
@Requires(env = {ORACLE_CLOUD, TEST}) (2)
public interface OracleGameRepository extends GameRepository {
}
1 Annotate with @JdbcRepository to make this a Micronaut Data JDBC repository, and specify the ORACLE dialect. The Micronaut framework will generate persistence logic at compile time and use Oracle-specific SQL.
2 Restrict the bean to be available only in the oraclecloud environment

Create the OracleGameStateRepository interface that extends GameStateRepository:

chess-listener/src/main/java/example/micronaut/chess/repository/OracleGameStateRepository.java
package example.micronaut.chess.repository;

import io.micronaut.context.annotation.Primary;
import io.micronaut.context.annotation.Requires;
import io.micronaut.data.jdbc.annotation.JdbcRepository;

import static io.micronaut.context.env.Environment.ORACLE_CLOUD;
import static io.micronaut.context.env.Environment.TEST;
import static io.micronaut.data.model.query.builder.sql.Dialect.ORACLE;

@Primary
@JdbcRepository(dialect = ORACLE)
@Requires(env = {ORACLE_CLOUD, TEST})
public interface OracleGameStateRepository extends GameStateRepository {
}

7.1.4. Flyway

Create a database migration script to create the Oracle database tables:

chess-listener/src/main/resources/db/migration/oracle/V1__create-schema.sql
CREATE TABLE game (
    id CHAR(36) PRIMARY KEY,
    black_name VARCHAR2(255) NOT NULL,
    white_name VARCHAR2(255) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    date_updated TIMESTAMP NOT NULL,
    draw NUMBER(3) NOT NULL,
    winner CHAR(1)
);

CREATE TABLE game_state (
    id CHAR(36) PRIMARY KEY,
    game_id CHAR(36) NOT NULL,
    date_created TIMESTAMP NOT NULL,
    player CHAR(1) NOT NULL,
    fen VARCHAR2(100) NOT NULL,
    pgn CLOB NOT NULL,
    move VARCHAR2(10) NOT NULL,
    CONSTRAINT fk_game_state_game FOREIGN KEY (game_id) REFERENCES game(id)
);

7.2. Oracle Cloud Streaming

Up to now, we’ve been using a local Kafka, but let’s configure the equivalent infrastructure in OCI. This will involve minimal application changes thanks to the ability to send and receive Cloud Streaming messages using Kafka APIs, and Micronaut support for Kafka.

7.2.1. Stream Pool and Streams

Log in to your Oracle Cloud tenancy and from the Oracle Cloud Menu, select "Analytics & AI" and then "Streaming":

create.stream.1

Choose the compartment to create the streams in, then click "Create Stream Pool":

create.stream.2

Enter a name for the pool, e.g., "mn-guide-pool", and click "Create":

create.stream.3

Click the "Copy" link in the OCID row and save the value for later. Also save the "FQDN" URL. Click "Create Stream":

create.stream.4

Create two streams within the pool you created with the Topic names used in the microservices. First create "chessGame":

create.stream.5

and then create "chessGameState":

create.stream.6

7.2.2. User and Group

Create a group for the streams by clicking the Oracle Cloud menu and selecting "Identity & Security" and then click "Groups":

user1

Click "Create Group":

user2

Choose a name and a description, e.g., "mn-guide-streaming-group", and click "Create":

user3

Create a user by clicking the Oracle Cloud menu and selecting "Identity & Security" and then click "Users":

user4

Click "Create User":

user5

Choose a name and a description, e.g., "mn-guide-streaming-user", and click "Create":

user6

Scroll down and click "Add User to Group":

user7

Select the group you created and click "Add":

user8

You’ll need an auth token to use as the password in the Micronaut Kafka configuration. Click "Auth Tokens" and then "Generate Token":

user9

Enter a name for the token, e.g., "mn-guide-streaming", and click "Generate Token":

user10

Copy the token to the clipboard and save it for later:

user11

See the Groups and Users docs for more information.

7.2.3. Policy

Create a policy to grant various Streams access to the user and group you created.

Open the Oracle Cloud Menu and click "Identity & Security" and then "Policies":

policy1

Select the compartment where you created the streams from the dropdown and click "Create Policy":

policy2

Choose a name and description, e.g., "mn-guide-streaming-policy", and click "Show Manual Editor". Copy the following and paste it into the "Policy Builder" field, replacing "micronaut-guides" with the name of the compartment you’re using, and click "Create":

policy3

7.2.4. Application configuration

Create src/main/resources/application-oraclecloud.yml in the chess-game microservice. Add the following there, and also add it to the application-oraclecloud.yml you already created in the chess-listener microservice:

chess-game/src/main/resources/application-oraclecloud.yml
kafka:
  bootstrap:
    servers: (1)
  security:
    protocol: SASL_SSL
  sasl:
    mechanism: PLAIN
    jaas:
      config:  (2)
  retries: 3
  max:
    request:
      size: 1048576 (3)
    partition:
      fetch:
        bytes: 1048576 (4)
1 Use the "FQDN" URL value you saved earlier here, along with the Kafka port (9092), e.g., cell-1.streaming.us-ashburn-1.oci.oraclecloud.com:9092
2 Use the value config: org.apache.kafka.common.security.plain.PlainLoginModule required username="<tenancy-name>/<username>/<stream-pool-ocid>" password="<auth-token>";, replacing <tenancy-name> with the name of your tenancy, <username> with the username created above, <stream-pool-ocid> with the OCID of the stream pool you saved earlier, and <auth-token> with the auth token value you saved earlier.
3 Limit request size to 1MB
4 Limit request size to 1MB per partition

8. Local Testing with Cloud Resources

You can now start both microservices in the oraclecloud environment to use Cloud Streaming and the ATP database you created:

To run each application use:

MICRONAUT_ENVIRONMENTS=oraclecloud ./mvnw mn:run

or if you use Windows:

cmd /C "set MICRONAUT_ENVIRONMENTS=oraclecloud && mvnw mn:run"

9. Writing Tests

We’ll run Kafka inside a Docker container using Testcontainers for both application tests and also run Oracle database inside a Docker container for testing persistence in the chess-listener tests.

9.1. chess-game tests

Create a test in the chess-game microservice to verify that Kafka message processing works:

chess-game/src/test/java/example/micronaut/GameReporterTest.java
package example.micronaut;

import example.micronaut.chess.dto.Player;
import example.micronaut.chess.dto.GameDTO;
import example.micronaut.chess.dto.GameStateDTO;
import io.micronaut.configuration.kafka.annotation.KafkaListener;
import io.micronaut.configuration.kafka.annotation.Topic;
import io.micronaut.core.annotation.NonNull;
import io.micronaut.core.type.Argument;
import io.micronaut.http.HttpRequest;
import io.micronaut.http.client.HttpClient;
import io.micronaut.http.client.annotation.Client;
import io.micronaut.test.extensions.junit5.annotation.MicronautTest;
import io.micronaut.test.support.TestPropertyProvider;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.TestInstance;
import org.testcontainers.containers.KafkaContainer;
import org.testcontainers.junit.jupiter.Container;
import org.testcontainers.junit.jupiter.Testcontainers;
import org.testcontainers.utility.DockerImageName;

import jakarta.inject.Inject;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentLinkedDeque;
import java.net.URI;
import io.micronaut.http.uri.UriBuilder;
import static io.micronaut.configuration.kafka.annotation.OffsetReset.EARLIEST;
import static io.micronaut.http.MediaType.APPLICATION_FORM_URLENCODED_TYPE;
import static java.util.concurrent.TimeUnit.SECONDS;
import static org.awaitility.Awaitility.await;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertNull;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.junit.jupiter.api.TestInstance.Lifecycle.PER_CLASS;

@Testcontainers (1)
@MicronautTest
@TestInstance(PER_CLASS) (2)
class GameReporterTest implements TestPropertyProvider { (3)

    private static final Collection<GameDTO> receivedGames = new ConcurrentLinkedDeque<>();
    private static final Collection<GameStateDTO> receivedMoves = new ConcurrentLinkedDeque<>();

    @Container
    static KafkaContainer kafka = new KafkaContainer(
            DockerImageName.parse("confluentinc/cp-kafka:latest")); (4)

    @Inject
    ChessListener chessListener; (5)

    @Inject
    @Client("/")
    HttpClient client; (6)

    @Test
    void testGameEndingInCheckmate() {

        String blackName = "b_name";
        String whiteName = "w_name";

        // start game

        Optional<String> result = startGame(blackName, whiteName);
        String gameId = result.orElseThrow(() -> new RuntimeException("Expected GameDTO id"));

        await().atMost(5, SECONDS).until(() -> !receivedGames.isEmpty()); (7)

        assertEquals(1, receivedGames.size());
        assertEquals(0, receivedMoves.size());

        GameDTO game = receivedGames.iterator().next();

        assertEquals(gameId, game.getId());
        assertEquals(blackName, game.getBlackName());
        assertEquals(whiteName, game.getWhiteName());
        assertFalse(game.isDraw());
        assertNull(game.getWinner());

        // make moves
        receivedGames.clear();

        makeMove(gameId, Player.WHITE, "f3", "rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1", "1. f3");
        makeMove(gameId, Player.BLACK, "e6", "rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2", "1. f3 e6");
        makeMove(gameId, Player.WHITE, "g4", "rnbqkbnr/pppp1ppp/4p3/8/6P1/5P2/PPPPP2P/RNBQKBNR b KQkq g3 0 2", "1. f3 e6 2. g4");
        makeMove(gameId, Player.BLACK, "Qh4#", "rnb1kbnr/pppp1ppp/4p3/8/6Pq/5P2/PPPPP2P/RNBQKBNR w KQkq - 1 3", "1. f3 e6 2. g4 Qh4#");

        await().atMost(5, SECONDS).until(() -> receivedMoves.size() > 3);

        assertEquals(0, receivedGames.size());
        assertEquals(4, receivedMoves.size());

        List<GameStateDTO> moves = new ArrayList<>(receivedMoves);

        assertEquals(Player.WHITE, moves.get(0).getPlayer());
        assertEquals("f3", moves.get(0).getMove());

        assertEquals(Player.BLACK, moves.get(1).getPlayer());
        assertEquals("e6", moves.get(1).getMove());

        assertEquals(Player.WHITE, moves.get(2).getPlayer());
        assertEquals("g4", moves.get(2).getMove());

        assertEquals(Player.BLACK, moves.get(3).getPlayer());
        assertEquals("Qh4#", moves.get(3).getMove());

        // end game

        receivedMoves.clear();

        endGame(gameId, Player.BLACK);

        await().atMost(5, SECONDS).until(() -> !receivedGames.isEmpty());

        assertEquals(1, receivedGames.size());
        assertEquals(0, receivedMoves.size());

        game = receivedGames.iterator().next();

        assertEquals(gameId, game.getId());
        assertNull(game.getBlackName());
        assertNull(game.getWhiteName());
        assertFalse(game.isDraw());
        assertEquals(Player.BLACK, game.getWinner());
    }

    @Test
    void testGameEndingInDraw() {

        String blackName = "b_name";
        String whiteName = "w_name";

        // start game

        Optional<String> result = startGame(blackName, whiteName);

        String gameId = result.orElseThrow(() -> new RuntimeException("Expected GameDTO id"));

        await().atMost(5, SECONDS).until(() -> !receivedGames.isEmpty());

        assertEquals(1, receivedGames.size());
        assertEquals(0, receivedMoves.size());

        GameDTO game = receivedGames.iterator().next();

        assertEquals(gameId, game.getId());
        assertEquals(blackName, game.getBlackName());
        assertEquals(whiteName, game.getWhiteName());
        assertFalse(game.isDraw());
        assertNull(game.getWinner());

        // make moves
        receivedGames.clear();

        makeMove(gameId, Player.WHITE, "f3", "rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1", "1. f3");
        makeMove(gameId, Player.BLACK, "e6", "rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2", "1. f3 e6");

        await().atMost(5, SECONDS).until(() -> receivedMoves.size() > 1);

        assertEquals(0, receivedGames.size());
        assertEquals(2, receivedMoves.size());

        // end game

        receivedMoves.clear();

        endGame(gameId, null);

        await().atMost(5, SECONDS).until(() -> !receivedGames.isEmpty());

        assertEquals(1, receivedGames.size());
        assertEquals(0, receivedMoves.size());

        game = receivedGames.iterator().next();

        assertEquals(gameId, game.getId());
        assertNull(game.getBlackName());
        assertNull(game.getWhiteName());
        assertTrue(game.isDraw());
        assertNull(game.getWinner());
    }

    @NonNull
    @Override
    public Map<String, String> getProperties() {
        return Collections.singletonMap(
                "kafka.bootstrap.servers", kafka.getBootstrapServers() (8)
        );
    }

    @AfterEach
    void cleanup() {
        receivedGames.clear();
        receivedMoves.clear();
    }

    @KafkaListener(offsetReset = EARLIEST)
    static class ChessListener {

        @Topic("chessGame")
        void onGame(GameDTO game) {
            receivedGames.add(game);
        }

        @Topic("chessGameState")
        void onGameState(GameStateDTO gameState) {
            receivedMoves.add(gameState);
        }
    }

    private Optional<String> startGame(String blackName, String whiteName) {
        Map<String, String> body = new HashMap<>(); (9)
        body.put(Player.BLACK.toString(), blackName);
        body.put(Player.WHITE.toString(), whiteName);

        HttpRequest<?> request = HttpRequest.POST("/game/start", body)
                .contentType(APPLICATION_FORM_URLENCODED_TYPE);
        return client.toBlocking().retrieve(request,
                Argument.of(Optional.class, String.class)); (10)
    }

    private void makeMove(String gameId, Player player, String move,
                          String fen, String pgn) {
        Map<String, String> body = new HashMap<>();
        body.put("player", player.toString());
        body.put("move", move);
        body.put("fen", fen);
        body.put("pgn", pgn);

        HttpRequest<?> request = HttpRequest.POST("/game/move/" + gameId, body)
                .contentType(APPLICATION_FORM_URLENCODED_TYPE);
        client.toBlocking().exchange(request); (11)
    }

    private void endGame(String gameId, Player winner) {
        UriBuilder uriBuilder = UriBuilder.of("/game").path(winner == null ? "draw" : "checkmate").path(gameId);
        if (winner != null) {
            uriBuilder = uriBuilder.path(winner.toString());
        }
        URI uri = uriBuilder.build();
        HttpRequest<?> request = HttpRequest.POST(uri, null);
        client.toBlocking().exchange(request); (12)
    }
}
1 Use the @Testcontainers annotation to configure automatic container management (not necessary in Spock tests)
2 Classes that implement TestPropertyProvider must use this annotation to create a single class instance for all tests (not necessary in Spock tests).
3 Implementing TestPropertyProvider allows the test class to provide application configuration properties, in this case the dynamically allocated Kafka broker port
4 The Testcontainer instance for Kafka
5 Dependency injection for the ChessListener class declared below, a Kafka listener class that replicates the functionality of the class of the same name in the chess-listener microservice
6 Dependency injection for an HTTP client that the Micronaut framework will implement at compile to make calls to GameController
7 Wait a few seconds for the message to arrive; it should happen very quickly, but the message will be sent on a separate thread
8 Configure the Kafka broker port (it will be different unused port each time) so Micronaut Kafka clients and listeners connect to the test broker
9 Use a Map to hold form parameter names and values
10 Use the HttpClient to send a POST request that indicates a game has started, which will trigger sending a message with Kafka
11 Use the HttpClient to send a POST request that indicates a game move has occurred, which will trigger sending a message with Kafka
12 Use the HttpClient to send a POST request that indicates a game has ended (in either a draw or checkmate), which will trigger sending a message with Kafka

9.2. chess-listener tests

Create a test in the chess-listener microservice to verify that Kafka message processing and database persistence works:

chess-listener/src/test/java/example/micronaut/GameServiceTest.java
package example.micronaut;

import example.micronaut.chess.dto.Player;
import example.micronaut.chess.dto.GameDTO;
import example.micronaut.chess.dto.GameStateDTO;
import example.micronaut.chess.entity.Game;
import example.micronaut.chess.entity.GameState;
import example.micronaut.chess.repository.GameRepository;
import example.micronaut.chess.repository.GameStateRepository;
import io.micronaut.configuration.kafka.annotation.KafkaClient;
import io.micronaut.configuration.kafka.annotation.KafkaKey;
import io.micronaut.configuration.kafka.annotation.Topic;
import io.micronaut.core.annotation.NonNull;
import io.micronaut.test.extensions.junit5.annotation.MicronautTest;
import io.micronaut.test.support.TestPropertyProvider;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.TestInstance;
import org.testcontainers.containers.KafkaContainer;
import org.testcontainers.junit.jupiter.Container;
import org.testcontainers.junit.jupiter.Testcontainers;
import org.testcontainers.utility.DockerImageName;
import reactor.core.publisher.Mono;

import jakarta.inject.Inject;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.UUID;

import static java.util.concurrent.TimeUnit.SECONDS;
import static org.awaitility.Awaitility.await;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertNull;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.junit.jupiter.api.TestInstance.Lifecycle.PER_CLASS;

@Testcontainers (1)
@MicronautTest
@TestInstance(PER_CLASS) (2)
class GameServiceTest implements TestPropertyProvider { (3)

    @Container
    static KafkaContainer kafka = new KafkaContainer(
            DockerImageName.parse("confluentinc/cp-kafka:latest")); (4)

    @Inject
    GameReporter gameReporter; (5)

    @Inject
    GameRepository gameRepository;

    @Inject
    GameStateRepository gameStateRepository;

    @Test
    void testGameEndingInCheckmate() {

        String blackName = "b_name";
        String whiteName = "w_name";

        // start game

        UUID gameId = UUID.randomUUID();
        String gameIdString = gameId.toString();

        GameDTO gameDto = new GameDTO(gameIdString, blackName, whiteName);

        gameReporter.game(gameIdString, gameDto).subscribe();

        await().atMost(5, SECONDS).until(() -> gameRepository.count() > 0); (6)

        assertEquals(1, gameRepository.count());
        assertEquals(0, gameStateRepository.count());

        Game game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException("Unable to find expected Game"));

        assertEquals(gameId, game.getId());
        assertEquals(blackName, game.getBlackName());
        assertEquals(whiteName, game.getWhiteName());
        assertFalse(game.isDraw());
        assertNull(game.getWinner());

        // make moves

        List<UUID> gameStateIds = new ArrayList<>();

        UUID gameStateId = makeMove(gameIdString, Player.WHITE, "f3", "rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1", "1. f3");
        gameStateIds.add(gameStateId);

        gameStateId = makeMove(gameIdString, Player.BLACK, "e6", "rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2", "1. f3 e6");
        gameStateIds.add(gameStateId);

        gameStateId = makeMove(gameIdString, Player.WHITE, "g4", "rnbqkbnr/pppp1ppp/4p3/8/6P1/5P2/PPPPP2P/RNBQKBNR b KQkq g3 0 2", "1. f3 e6 2. g4");
        gameStateIds.add(gameStateId);

        gameStateId = makeMove(gameIdString, Player.BLACK, "Qh4#", "rnb1kbnr/pppp1ppp/4p3/8/6Pq/5P2/PPPPP2P/RNBQKBNR w KQkq - 1 3", "1. f3 e6 2. g4 Qh4#");
        gameStateIds.add(gameStateId);

        await().atMost(5, SECONDS).until(() -> gameStateRepository.count() > 3);

        assertEquals(1, gameRepository.count());
        assertEquals(4, gameStateRepository.count());

        List<GameState> moves = new ArrayList<>();
        for (UUID id : gameStateIds) {
            moves.add(gameStateRepository.findById(id).orElseThrow(() ->
                    new IllegalStateException("Unable to find expected GameState")));
        }

        assertEquals(Player.WHITE, moves.get(0).getPlayer());
        assertEquals("f3", moves.get(0).getMove());

        assertEquals(Player.BLACK, moves.get(1).getPlayer());
        assertEquals("e6", moves.get(1).getMove());

        assertEquals(Player.WHITE, moves.get(2).getPlayer());
        assertEquals("g4", moves.get(2).getMove());

        assertEquals(Player.BLACK, moves.get(3).getPlayer());
        assertEquals("Qh4#", moves.get(3).getMove());

        // end game

        gameDto = new GameDTO(gameIdString, false, Player.BLACK);
        gameReporter.game(gameIdString, gameDto).subscribe();

        await().atMost(5, SECONDS).until(() -> {
            Game g = gameRepository.findById(gameId).orElse(null);
            if (g == null) return false;
            return g.getWinner() != null;
        });

        assertEquals(1, gameRepository.count());
        assertEquals(4, gameStateRepository.count());

        game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException("Unable to find expected Game"));

        assertEquals(gameId, game.getId());
        assertEquals(blackName, game.getBlackName());
        assertEquals(whiteName, game.getWhiteName());
        assertFalse(game.isDraw());
        assertEquals(Player.BLACK, game.getWinner());
    }

    @Test
    void testGameEndingInDraw() {

        String blackName = "b_name";
        String whiteName = "w_name";

        // start game

        UUID gameId = UUID.randomUUID();
        String gameIdString = gameId.toString();
        GameDTO gameDto = new GameDTO(gameIdString, blackName, whiteName);

        gameReporter.game(gameIdString, gameDto).subscribe();

        await().atMost(5, SECONDS).until(() -> gameRepository.count() > 0);

        assertEquals(1, gameRepository.count());
        assertEquals(0, gameStateRepository.count());

        Game game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException("Unable to find expected Game"));

        assertEquals(gameId, game.getId());
        assertEquals(blackName, game.getBlackName());
        assertEquals(whiteName, game.getWhiteName());
        assertFalse(game.isDraw());
        assertNull(game.getWinner());

        // make moves

        List<UUID> gameStateIds = new ArrayList<>();

        UUID gameStateId = makeMove(gameIdString, Player.WHITE, "f3", "rnbqkbnr/pppppppp/8/8/8/5P2/PPPPP1PP/RNBQKBNR b KQkq - 0 1", "1. f3");
        gameStateIds.add(gameStateId);

        gameStateId = makeMove(gameIdString, Player.BLACK, "e6", "rnbqkbnr/pppp1ppp/4p3/8/8/5P2/PPPPP1PP/RNBQKBNR w KQkq - 0 2", "1. f3 e6");
        gameStateIds.add(gameStateId);

        await().atMost(5, SECONDS).until(() -> gameStateRepository.count() > 1);

        assertEquals(1, gameRepository.count());
        assertEquals(2, gameStateRepository.count());

        List<GameState> moves = new ArrayList<>();
        for (UUID id : gameStateIds) {
            moves.add(gameStateRepository.findById(id).orElseThrow(() ->
                    new IllegalStateException("Unable to find expected GameState")));
        }

        assertEquals(Player.WHITE, moves.get(0).getPlayer());
        assertEquals("f3", moves.get(0).getMove());

        assertEquals(Player.BLACK, moves.get(1).getPlayer());
        assertEquals("e6", moves.get(1).getMove());

        // end game

        gameDto = new GameDTO(gameIdString, true, null);
        gameReporter.game(gameIdString, gameDto).subscribe();

        await().atMost(5, SECONDS).until(() -> {
            Game g = gameRepository.findById(gameId).orElse(null);
            if (g == null) return false;
            return g.isDraw();
        });

        assertEquals(1, gameRepository.count());
        assertEquals(2, gameStateRepository.count());

        game = gameRepository.findById(gameId).orElseThrow(() ->
                new IllegalStateException("Unable to find expected Game"));

        assertEquals(gameId, game.getId());
        assertEquals(blackName, game.getBlackName());
        assertEquals(whiteName, game.getWhiteName());
        assertTrue(game.isDraw());
        assertNull(game.getWinner());
    }

    @NonNull
    @Override
    public Map<String, String> getProperties() {
        return Collections.singletonMap(
                "kafka.bootstrap.servers", kafka.getBootstrapServers() (7)
        );
    }

    @AfterEach
    void cleanup() {
        gameStateRepository.deleteAll();
        gameRepository.deleteAll();
    }

    @KafkaClient
    interface GameReporter {

        @Topic("chessGame")
        Mono<GameDTO> game(@KafkaKey String gameId, GameDTO game);

        @Topic("chessGameState")
        Mono<GameStateDTO> gameState(@KafkaKey String gameId, GameStateDTO gameState);
    }

    private UUID makeMove(String gameId,
                          Player player,
                          String move,
                          String fen,
                          String pgn) {
        UUID gameStateId = UUID.randomUUID();
        gameReporter.gameState(gameId, new GameStateDTO(gameStateId.toString(),
                gameId, player, move, fen, pgn)).subscribe();
        return gameStateId;
    }
}
1 Use the @Testcontainers annotation to configure automatic container management (not necessary in Spock tests)
2 Classes that implement TestPropertyProvider must use this annotation to create a single class instance for all tests (not necessary in Spock tests).
3 Implementing TestPropertyProvider allows the test class to provide application configuration properties, in this case the dynamically allocated Kafka broker port
4 The Testcontainer instance for Kafka
5 Dependency injection for the GameReporter interface declared below, a Kafka producer interface that replicates the functionality of the class of the same name in the chess-game microservice
6 Wait a few seconds for the message to arrive; it should happen very quickly, but the message will be sent on a separate thread
7 Configure the Kafka broker port (it will be different unused port each time) so Micronaut Kafka clients and listeners connect to the test broker

Create application-test.yml file in src/test/resources with this content:

chess-listener/src/test/resources/application-test.yml
datasources:
  default:
    url: jdbc:tc:oracle:thin:@/xe
    driverClassName: org.testcontainers.jdbc.ContainerDatabaseDriver
    username: system
    password: oracle
flyway:
  datasources:
    default:
      locations: classpath:db/migration/oracle
      baseline-version: 0
      baseline-on-migrate: true

9.3. Running the tests

To run the tests:

./mvnw test

10. Deploy to OCI

Once you’ve verified that the microservices work with the configured cloud resources, you can deploy the microservices to Compute instances and run everything in Oracle Cloud.

Follow the steps in this guide for each service.

10.1. Instance Principal authentication

The current configuration in application-oraclecloud.yml works when running locally using OCI resources (ATP database and Cloud Streams) but won’t work when deploying the application because it doesn’t make sense to install the Oracle Cloud CLI in Compute instances. Instead, we’ll use Instance Principal authentication.

To use this, we need to update the config, create a dynamic group, and add policy statements granting permissions.

10.1.1. Dynamic Group

Create a Dynamic Group by clicking the Oracle Cloud menu and selecting "Identity & Security" and then click "Dynamic Groups":

dynamicgroup1

Click "Create Dynamic Group":

dynamicgroup2

Then enter a name and description for the group, e.g., "mn-streaming-guide-dg", and a matching rule, i.e., the logic that will be used to determine group membership. We’ll make the rule fairly broad - enter ALL {instance.compartment.id = 'ocid1.compartment.oc1..aaaaaxxxxx'} replacing ocid1.compartment.oc1..aaaaaxxxxx with the compartment OCID where you’re creating your Compute instances and click "Create":

dynamicgroup3

See the Dynamic Group docs for more information.

10.1.2. Dynamic Group Policy Statements

Edit the policy you created earlier and add three new policies: one to grant access to Autonomous Database, one to allow sending stream messages, and one to allow receiving stream messages:

policy4

10.1.3. Configuration

Edit application-oraclecloud.yml in the chess-listener microservice and replace

oci:
  config:
    profile: DEFAULT

with

oci:
  config:
    instance-principal:
      enabled: true

11. Generate Micronaut Application Native Executables with GraalVM

We will use GraalVM, an advanced JDK with ahead-of-time Native Image compilation, to generate a native executable of this Micronaut application.

Compiling Micronaut applications ahead of time with GraalVM significantly improves startup time and reduces the memory footprint of JVM-based applications.

Only Java and Kotlin projects support using GraalVM’s native-image tool. Groovy relies heavily on reflection, which is only partially supported by GraalVM.

11.1. Native Executable Generation

The easiest way to install GraalVM on Linux or Mac is to use SDKMan.io.

Java 21
sdk install java 21.0.5-graal

For installation on Windows, or for a manual installation on Linux or Mac, see the GraalVM Getting Started documentation.

The previous command installs Oracle GraalVM, which is free to use in production and free to redistribute, at no cost, under the GraalVM Free Terms and Conditions.

Alternatively, you can use the GraalVM Community Edition:

Java 21
sdk install java 21.0.2-graalce

To generate native executables for each application using Maven, run:

./mvnw package -Dpackaging=native-image

The native executable is created in the target directory and can be run with target/micronautguide.

It is possible to customize the name of the native executable or pass additional build arguments using the Maven plugin for GraalVM Native Image building. Declare the plugin as following:

pom.xml
<plugin>
    <groupId>org.graalvm.buildtools</groupId>
    <artifactId>native-maven-plugin</artifactId>
    <version>0.10.3</version>
    <configuration>
        <!-- <1> -->
        <imageName>mn-graalvm-application</imageName> (1)
        <buildArgs>
              <!-- <2> -->
          <buildArg>-Ob</buildArg>
        </buildArgs>
    </configuration>
</plugin>
1 The native executable name will now be mn-graalvm-application.
2 It is possible to pass extra build arguments to native-image. For example, -Ob enables the quick build mode.
Native executable building will fail if the H2 driver is in the classpath, so comment out that dependency in your build script before building. No other changes are needed since there are no compile dependencies on the library, so you can keep the H2 versions of the repository interfaces for use in dev mode.

11.2. Deployable Native Executables

The native executables you built probably won’t be deployable to OCI even if you build on the same Linux distro your Compute instances use. To create deployable native executables, change the build process a bit.

To generate deployable native executables for each application using Maven, run:

./mvnw package -Dpackaging=docker-native

Then you just need to extract the native executable applications from the Docker images you built.

You’ll need the Docker image IDs, so run:

docker image ls

The output should look like this:

REPOSITORY                   TAG             IMAGE ID       CREATED          SIZE
chess-listener               latest          0e262e1754a7   32 seconds ago   246MB
chess-game                   latest          43f567f2fed6   39 minutes ago   86.1MB
confluentinc/cp-kafka        latest          ca0dbcd0244c   2 weeks ago      771MB
confluentinc/cp-zookeeper    latest          04999d93068f   2 weeks ago      771MB
ghcr.io/graalvm/graalvm-ce   java11-21.1.0   9762c6e631f0   2 months ago     1.29GB
ghcr.io/graalvm/graalvm-ce   java8-21.1.0    aef3649e379d   2 months ago     1.12GB
frolvlad/alpine-glibc        alpine-3.12     39c4d33bd807   2 months ago     17.9MB
portainer/portainer          latest          cd645f5a4769   13 months ago    79.1MB

The IDs should be at the top since they’re the most recent.

Then run this for each image, replacing image_id with the Docker image ID, e.g., 0e262e1754a7 and 43f567f2fed6:

docker create --name container_temp <image_id>
docker cp container_temp:/app/application .
docker rm container_temp

Now you can scp each native executable to a Compute instance with no Java installed and see the startup time and resource usage reduction you expect when running applications as native executables.

12. Next Steps

Read more about Kafka support in the Micronaut framework.

13. License

All guides are released with an Apache license 2.0 license for the code and a Creative Commons Attribution 4.0 license for the writing and media (images…​).