Micronaut Cache
Learn how to use Micronaut caching annotations
On this guide
In this section
Getting Started
In this guide, you will use Micronaut caching annotations to speed up your application.
What you will need
To complete this guide, you will need the following:
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Some time on your hands
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A decent text editor or IDE (e.g. IntelliJ IDEA)
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JDK 21 or greater installed with
JAVA_HOMEconfigured appropriately
Solution
We recommend that you follow the instructions in the next sections and create the application step by step. However, you can go right to the completed example.
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Download and unzip the source
Writing the Application
Create an application using the Micronaut Command Line Interface or with Micronaut Launch.
mn create-app example.micronaut.micronautguide --build=maven --lang=java|
Note
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If you don’t specify the --build argument, Gradle with the Kotlin DSL is used as the build tool. If you don’t specify the --lang argument, Java is used as the language.If you don’t specify the --test argument, JUnit is used for Java and Kotlin, and Spock is used for Groovy.
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The previous command creates a Micronaut application with the default package example.micronaut in a directory named micronautguide.
Configure the Application
In this sample application, you cache news headlines. Add the Micronaut Caffeine Cache dependency, which adds support for caching with Caffeine.
<dependency>
<groupId>io.micronaut.cache</groupId>
<artifactId>micronaut-cache-caffeine</artifactId>
<scope>compile</scope>
</dependency>Configure your caches in application.properties:
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Tip
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Check the properties (maximum-size, expire-after-write and expire-after-access) to configure the size and expiration of your caches. It is important to keep the caches' size under control.
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Micronaut Cache API
Imagine a service that retrieves headlines for a given month. This operation may be expensive, and you may want to cache it.
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Tip
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If you don’t annotate the class with @CacheConfig, specify the cache name in the cache annotations. E.g. @Cacheable(value = "headlines", parameters = {"month"})
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Test the Cache
You can verify that the cache works as expected:
Controller
Create a controller that uses the previous service:
Add a test:
Running the Application
To run the application, use the ./mvnw mn:run command, which starts the application on port 8080.
Generate a Micronaut Application Native Executable with GraalVM
We will use GraalVM, an advanced JDK with ahead-of-time Native Image compilation, to generate a native executable of this Micronaut application.
Compiling Micronaut applications ahead of time with GraalVM significantly improves startup time and reduces the memory footprint of JVM-based applications.
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Note
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Only Java and Kotlin projects support using GraalVM’s native-image tool. Groovy relies heavily on reflection, which is only partially supported by GraalVM.
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GraalVM Installation
sdk install java 25.0.2-graalFor installation on Windows, or for a manual installation on Linux or Mac, see the GraalVM Getting Started documentation.
The previous command installs Oracle GraalVM, which is free to use in production and free to redistribute, at no cost, under the GraalVM Free Terms and Conditions.
Alternatively, you can use the GraalVM Community Edition:
sdk install java 25.0.2-graalceNative Executable Generation
To generate a native executable using Maven, run:
./mvnw package -Dpackaging=native-imageThe native executable is created in the target directory and can be run with target/micronautguide.
It is possible to customize the name of the native executable or pass additional build arguments using the Maven plugin for GraalVM Native Image building. Declare the plugin as follows:
You should be able to execute this curl request and see results:
curl localhost:8080/NOVEMBERNext Steps
Read about Micronaut Cache Advice. Also, check the Micronaut Cache project for more information.
Help with the Micronaut Framework
The Micronaut Foundation sponsored the creation of this Guide. A variety of consulting and support services are available.
License
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Note
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All guides are released with an Apache License 2.0 for the code and a Creative Commons Attribution 4.0 license for the writing and media (images). |